Viper1 said: The Wii is actually capable of internally rendering an HD image. But it's output is capped at 480p. There are 2 reasons for this. 1. Initial HDTV adoption rates were minimal. Upping the Wii specs to do HD well would not have been cost beneficial. 2. Just because you can render at a resolution doesn't mean your textures, polygon counts, frame rates and everything else will be dandy. In fact, resolution isn't the end all, be all graphic factor to begin with. Look at how many HD consoles games are not even rendered in actual HD resolutions. A lot of them...but you can't tell because the shaders, texture resolutions, polygon counts and other factors are more predominant in how 'good' your graphics look. |
Okay, so my question to you is:
1. What about foresight. What about HD did they not believe in for it to be, 3-5 years down the road, ubiquitous. How much would a preventive measure costed to actually offer an HDMI port, in all realism. What would have been the cost?
2. If the X360, launched in late 2005 pulled off high-end graphics with higher texture resolution, shaders and poly counts, was cost the real question. How much did Wii launch at 280$? How much profit were they making on each unit and didn't the cube launch at a similar price? Why the change in HW strategy? I can understand a change in marketing strategy and only focusing on casual SW, that's fine, but why not leave the door open for 3rd parties if they so needed, did Nintendo not believe in its own success and foresee Sony's possible flop at launch? This was 7 years ago, our mindsets were very different as to manufacturer position in the industry at the time.