Viper1 said:
1. This would only be good foresight if 2 could be applied feasibly. 2. Wii launched at $250 and supposedly $30 of that went toward Wii Sports (remember it was sold sperately in Japan where the Wii launched for ~$212). Don't forget you received a Wii remote adn nun-chuck. Another $40 or so in costs. Profit was decent at launch ($20-$30 if I had to guess...there are no figures on this). GC launched at $199. Actually, no, they didn't foresee their own success. They've alluded to that many times. Keep in mind the X360 took major losses on that hardware and had major hardware flaws along with it. It wasn't until just a year or so ago that they were finally ironed out. The costs associated with increasing the capability of the Wii to ensure adequated HD rendering (this means texture resolutions, polygon counts, shader operations, etc...) would have taken the Wii either way out of profitabilty range or priced far higher than what the market would have accpeted. Another factor was 100% backwards compatability with the Gamecube. That would been insanely difficult or insanely expensive if they changed architectures (as would be required at the time) to compete directly on horsepower Don't forget that one of the factors going into developing the Wii was to give 3rd parties a cheaper development alternative to the expensive to develop for HD consoles. Making the Wii just as powerful would have removed that option for 3rd parties. |
Vic, don't mind if I post this in my new thread, very interesting stuff, let's continue there. (I think you posted there before I got mixed up )