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Forums - Nintendo Discussion - Now Wii U Is Less Powerful Than PS3/360? This Is Getting Stupid!

JGarret said:
Viper, you said "Prior to the Wii, Nintendo released full detailed specs about their consoles and handhelds. The WI was their first spec NDA'd console."

Why do you suppose they took a different approach with the Wii?...so people wouldn´t keep speculating the power gap between the Wii and 360/PS3?

Not so much that but rather the entire philosophy behind the Wii was related to expanding the conventional gaming audience through intuitive user interaction. Thsi is contrast with catering to only the small, though devout, core market that is more attracted to new gameplay expereinces enabled by more computational power.   The purpose for hiding the specs was merely to move the debat away from specs as the only means to enhance a new generation and concentrate on the intuitive input.

Hiding the specs solely for the purpose of not wanting to be upstaged by the PS3/X360 would make little sense given that one doesn't need to know the specs to understand the computational power differnce between them was vast.



The rEVOLution is not being televised

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Viper1 said:
happydolphin said:
Viper1 said:

It's all streamed from the Wii U.  However, the 1 Wii U tablet per console thing is a financial decision, not technical.    Nintendo already stated the Wii U could stream to more than 1 tablet at a time.  But it's the costs to consumers for buying more than 1 tablet controller that is at the heart of their internal debate.

I rarely disagree with you, but I wouldn't completely make that assumption.
We know that the WiiU is limited in the main display if the padlet is being used for heavy graphical display. Multiply the padlet number by 2 and it could significantly affect performance, probably more than Nintendo is willing to bend to.

It's obviously all handled by the system, and games will take the resolution given the conditions of resource usage, but I'd bet that for technical reasons Nintendo preferred to avoid limiting graphics even further in the step-down scheme in a hypothetical case of 2 padlets, just my opinion.

Nintendo has already stated exactly what I just said.  They can support more tablets but simply don't want to put too much financial strain on consumers.   Don't forget how they are hyping up asynchronous multiplayer as well.

That's why I said they could support it, but they probably didn't for technical reasons. If they did support it, they would need to support it in down-stepping (which is already employed with 1 padlet using lots of graphical resources, high-end graphics and not just some 2D map). Put in 2 padlets and the downstepping, though possible, might not be what Nintendo wants in their final product.

Just sayin'.



archbrix said:
Player1x3 said:
HappySqurriel said:
Superman4 said:

What? The Wii was so far behind technically it couldn't even make them out through the trail of dust they left it in. 480i/P is not even close to 720P/1080i/p. If it was even close, they would have done HD graphics. While I doubt the new Nintendo will be less than what is out today in terms of power, I doubt it will be much better. Nintendo likes it's profit margins much like Apple. They will keep the cost down as much as possible.

I think you need to be introduced to the Gamecube which was more powerful than the PS2, sold for $100 less, and Nintendo didn't come close to losing as much money on hardware as Sony did.


Are you talking about PS2 vs. GC or PS3? Because PS2 annihilated GC in both sales and profits

That's not what he's saying.  He's pointing out that Sony sold the PS2 at a much bigger loss per unit, despite the fact that the Gamecube was more powerful and sold for $100 less.

Wasn't GC the only console that Nintendo was actually loosing money on in its 1st year?



Player1x3 said:

Wasn't GC the only console that Nintendo was actually loosing money on in its 1st year?

Yeah, they were loosing money because they had so much to spare their pockets were waaaay loose.

Whether they lost money on the cube in the 1st year or not, long run they made profit off it and its games.

BUT! To be fair, Nintendo made a lot of its gen 6 profits off the GBA and its games. Even so, the gamecube sold a lot of software. Top 3 tie-ratio systems:

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 Xbox (XB) 12.16 9.20 7.32 8.33 11.01
2 PlayStation 2 (PS2) 12.27 10.39 9.47 8.80 10.66
3 GameCube (GC) 10.76 9.01 6.82 8.52 9.60

Software Totals table (Cube isn't too far behind GBA or PSP given its userbase)

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 PlayStation 2 (PS2) 658.26 553.77 219.60 207.32 1,638.95
2 PlayStation (PS) 357.97 280.90 244.10 79.04 962.01
3 Wii (Wii) 423.00 222.05 63.66 72.56 781.27
4 Nintendo DS (DS) 343.79 174.05 175.01 69.24 762.09
5 Xbox 360 (X360) 390.77 164.33 10.86 58.73 624.69
6 PlayStation 3 (PS3) 239.90 176.07 43.96 75.78 535.71
7 Game Boy (GB) 187.75 147.30 157.06 9.00 501.11
8 Nintendo Entertainment System (NES) 228.08 42.21 225.86 3.86 500.01
9 Super Nintendo Entertainment System (SNES) 132.98 47.25 194.85 3.98 379.06
10 Game Boy Advance (GBA) 211.81 81.84 73.10 10.66 377.41
11 PlayStation Portable (PSP) 103.05 62.31 66.31 42.40 274.07
12 Xbox (XB) 191.80 65.95 3.88 9.83 271.46
13 Nintendo 64 (N64) 139.31 41.00 39.75 5.00 225.06
14 GameCube (GC) 135.02 40.00 27.54 6.05 208.61


happydolphin said:
Player1x3 said:

Wasn't GC the only console that Nintendo was actually loosing money on in its 1st year?

Yeah, they were loosing money because they had so much to spare their pockets were waaaay loose.

Whether they lost money on the cube in the 1st year or not, long run they made profit off it and its games.

BUT! To be fair, Nintendo made a lot of its gen 6 profits off the GBA and its games. Even so, the gamecube sold a lot of software. Top 3 tie-ratio systems:

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 Xbox (XB) 12.16 9.20 7.32 8.33 11.01
2 PlayStation 2 (PS2) 12.27 10.39 9.47 8.80 10.66
3 GameCube (GC) 10.76 9.01 6.82 8.52 9.60

Software Totals table (Cube isn't too far behind GBA or PSP given its userbase)

PosPlatformNorth AmericaEuropeJapanRest of WorldGlobal
1 PlayStation 2 (PS2) 658.26 553.77 219.60 207.32 1,638.95
2 PlayStation (PS) 357.97 280.90 244.10 79.04 962.01
3 Wii (Wii) 423.00 222.05 63.66 72.56 781.27
4 Nintendo DS (DS) 343.79 174.05 175.01 69.24 762.09
5 Xbox 360 (X360) 390.77 164.33 10.86 58.73 624.69
6 PlayStation 3 (PS3) 239.90 176.07 43.96 75.78 535.71
7 Game Boy (GB) 187.75 147.30 157.06 9.00 501.11
8 Nintendo Entertainment System (NES) 228.08 42.21 225.86 3.86 500.01
9 Super Nintendo Entertainment System (SNES) 132.98 47.25 194.85 3.98 379.06
10 Game Boy Advance (GBA) 211.81 81.84 73.10 10.66 377.41
11 PlayStation Portable (PSP) 103.05 62.31 66.31 42.40 274.07
12 Xbox (XB) 191.80 65.95 3.88 9.83 271.46
13 Nintendo 64 (N64) 139.31 41.00 39.75 5.00 225.06
14 GameCube (GC) 135.02 40.00 27.54 6.05 208.61

Its easier to have best tie-ratio system when you have the smallest userbase



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Player1x3 said:

Its easier to have best tie-ratio system when you have the smallest userbase.

It all depends on the type of victory. If it's a full victory like for the PS2, then no as the charts show. If it's a partial victory, like for Wii vs HD, then yes the tie-ratio will be lower.

But that doesn't change the point that the Cube profitted from a HW & SW standpoint, HW being the first case anyways. I brought up software because someone mentioned the game divisions performance and Nintendo's accounts for SW & HW, so the figures needed to be mentioned. But The cube went for something like 50$ loss-leading for a few months and jumped into profitability quite soon afterwards (as far as I know), so odds are that at 22Mil units sold, with margin made on most units sold, the Cube was profitable and very comparatively to the PS2 from a HW standpoint, despite being a more capable system.

Ultimately, it's all about timing and HW architecture and design. As of the Cube, and for the portable line since forever, Nintendo is good at using cheaper yet still performing hardware and make something potent with it, as it was with the Gekko processor and Flipper Graphics Chip. This far Sony hasn't been as good at it, but the Vita is a step in the right direction.



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Player1x3 said:

Wasn't GC the only console that Nintendo was actually loosing money on in its 1st year?

They did launch at a loss of $9 per console but that only lasted during the launch quarter.  It was all profits after that.



The rEVOLution is not being televised

happydolphin said:
Player1x3 said:

Its easier to have best tie-ratio system when you have the smallest userbase.

It all depends on the type of victory. If it's a full victory like for the PS2, then no as the charts show. If it's a partial victory, like for Wii vs HD, then yes the tie-ratio will be lower.

But that doesn't change the point that the Cube profitted from a HW & SW standpoint, HW being the first case anyways. I brought up software because someone mentioned the game divisions performance and Nintendo's accounts for SW & HW, so the figures needed to be mentioned. But The cube went for something like 50$ loss-leading for a few months and jumped into profitability quite soon afterwards (as far as I know), so odds are that at 22Mil units sold, with margin made on most units sold, the Cube was profitable and very comparatively to the PS2 from a HW standpoint, despite being a more capable system.

Ultimately, it's all about timing and HW architecture and design. Nintendo is good at using cheaper yet still performing hardware and make something potent with it, as it was with the Gekko processor and Flipper Graphics Chip.


I would term their approach as efficiency of design ...

If what we know about the Wii U hardware is true then Nintendo could have (probably) had prototype hardware built in 2008/2009 that was based on unmodified components. For the next 2 to 3 years they could have had demo-software to represent games running on their current iteration of the hardware, evaluated bottlenecks and limitations, and resolved them producing a newer revision of the hardware to be tested. They could cycle through this process dozens of times over the next several years until they had hardware that performed exactly how they wanted it to.

If done well, you end up with hardware that is inexpensive because it is (essentially) 3 or 4 year old hardware that performs as well as brand new hardware under the conditions you were evaluating. Of course, if you make poor assumptions your system will perform like 3 or 4 year old hardware under the conditions of certain games.

This is (of course) easiest to explain with fixed functionailty GPUs where Nintendo could assume that all games would use Bump-maps and built in support in the hardware, but it is still a viable approach with programmable hardware.



HappySqurriel said:

I would term their approach as efficiency of design ...

If what we know about the Wii U hardware is true then Nintendo could have (probably) had prototype hardware built in 2008/2009 that was based on unmodified components. For the next 2 to 3 years they could have had demo-software to represent games running on their current iteration of the hardware, evaluated bottlenecks and limitations, and resolved them producing a newer revision of the hardware to be tested. They could cycle through this process dozens of times over the next several years until they had hardware that performed exactly how they wanted it to.

If done well, you end up with hardware that is inexpensive because it is (essentially) 3 or 4 year old hardware that performs as well as brand new hardware under the conditions you were evaluating. Of course, if you make poor assumptions your system will perform like 3 or 4 year old hardware under the conditions of certain games.

This is (of course) easiest to explain with fixed functionailty GPUs where Nintendo could assume that all games would use Bump-maps and built in support in the hardware, but it is still a viable approach with programmable hardware.

HappySquirrel, if Nintendo was able to achieve that with the Cube, and will pull it off with the WiiU (it's a certainty in my book), why didn't they do so with the Wii, why was it not minimally HD ready? If you want, I would love to make a thread on this and have you post there if you will, the topic really really interests me.

Had Nintendo had it HD ready, going with a Cube-like HW approach (capable yet affordable), gen 7 would have looked a hell of a lot different.

Let me know, and you know what, I'm going to make the thread right now.

http://gamrconnect.vgchartz.com/thread.php?id=141959