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Forums - Gaming - (Analyses) Vita, 3DS, WiiU - Too Early to tell

greenmedic88 said:
Chark said:
Just because the 3DS cut their price early doesn't mean everything has to. Why is it all the sudden the "norm". I see a early holiday bundle, probably 3G since they are pushing that SKU. It will include a 4gb or an 8gb and a game, new or Uncharted or something. maybe some variety. If we're lucky 2 games, but not betting on it. I see the Vita selling 8 to 10 million this year without a price cut just based on current sales and holiday boosts. A system that sells almost 2 million in 2 months in not doomed, by a long shot.

This pretty much stems from the assumption that "what's good for the goose, is good for the gander" when this is not always the case. Yes, the early $70 price drop for the 3DS was huge (to the point where it probably should have pissed off more "ambassadors" than it did), but it really needs to be pointed out that the price drop was paired with a couple of major software releases for the holiday season. Chopping a chunk off the MSRP of the PSV won't have the same effect without being correctly timed with the release of more than one major software title, which as of yet would be an unannounced title (GoW PSV or GT PSV for example). 

Comparatively speaking, the 3G model is already pretty reasonably priced if one were to compare the only existing business model in the iPad. Apple charges an extra $130 for 3G/4G network access (extra hardware cost). $50 seems extremely reasonable by comparison and yet the majority of the vocal internet still sees the 3G addition as "worthless" or "overpriced."

Personally, I really don't see the point of the additional costs associated with the 3G model and AT&T's 3G network service. I'm speaking as a PSV 3G owner and current AT&T 3G network user. As an AT&T iPhone user I would really like to know why I should bother even renewing the 3G service when the only uses I can see are for Near updates and non-WiFi internet access (which I already have with the iPhone). I've used less than 20MB on the 250MB minimum plan after just short of 1 month. Is that worth $15? Hell no. 

It's still way too early to be making bold predictions on where the PSV platform is moving, although that won't stop a lot of individuals from doing so anyway, even if for nothing more than generating controversy and the hits. 

About the only thing I'd venture to suggest is that the major complaint non-consumers (those who pretend to be interested in the platform, but really aren't) have that should be addressed, could easily be met by simply including an 8GB memory card with every SKU and just drop the 4GB card altogether since they're almost useless. No price drop required. If SCE wants to include a decent DD game off the PSN Store as well; all the better. 

I'm in the same boat with my 3G plan. Getting Super Stardust Delta was worth trying it out though. It's nice to have constant internet, but its not neccessary. Still I always have the choice to activiate it now. It will be more useful in the future, but its kind of bare bones now. The Vita is priced very well, those that think otherwise are just trying to rig the system in my opinion. This wouldn't even be an issue if Nintendo released the 3DS for $200 like they should have. 

I think an Uncharted Bundle should be announced with a 4gb card. That way 4gb cards can be phased out and stock can be moved. Then memory cards can drop in price, maybe $10 each. I think that's the next step Sony will make, along with a few bigger releases later this year, and then a sweet bundle in December. Maybe 2 games, or a couple to choose from with an 8gb. That will bolster up sales without a price cut, and when reality sets in for all those people waiting for the cut they'll buy the bundle and be happy. Then we don't have to hear about this anymore.



Before the PS3 everyone was nice to me :(

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The PS3 was doomed. But no one expected Sony to be willing to make a constant loss with PS3 and make price cuts. Even now Sony looses money with PS3. But the same think will not happen with the Vita because Sonys financial situation is very poor now.

Vita? Look at the sales and look at the announced games. There is not the slightest view of a system seller and the game that should had been a system seller in US & Europe (Uncharted) screwed up.

On the other hand: The 3DS gets one big game after the other and has already very high sales.



* PS3 was a failure, Sony dropped from a distant first into last place.
* 3DS is already distantly outrunning the DS when aligning sales, and it is demolishing its competition even when comparing the first few months when it came to the gun fight with only its fists. The biggest gun is obviously Pokemon, and that hasn't been revealed yet.
* PSV, sounds like the acronym of an incurable venereal disease, Came to the fight with its biggest gun (Uncharted), and lost. There isn't any exciting software on the horizon; and the way it looks like - a PSP without it being special due to the extra media features (better features on phones now), and lower dev support (no Monster Hunter and such).
* Wii U, we know very little about it except for its controller and a few of the third party games. We do know of some of the potential ammo it has, such as Super Mario Galaxy 3, Legend of Zelda U, Super Smash Brothers U, Donkey Kong Country U, Dragon Quest XU, Xenosomething.



I describe myself as a little dose of toxic masculinity.

kowenicki said:
Clearly for the WiiU it is too early to tell.... it isn't even out yet.

But I think it is pretty obvious how the handheld market is going.

The DS managed to get just under 70% of the market when all said and done.

I expect the 3DS will dominate further with approx 75% to 80% of the market, with Vita a poor second. This isn't based of wishes, hopes and desires... just hard facts, precedent and common sense.

Maybe 75% of what's left after Apple takes its percentage of the "casual" market to include Nintendo's mainstay market in children.

While the 3DS could still be perceived as a cheaper alternative to an iPod Touch, assuming one doesn't already own an iPhone or iPad, a lot of the budget filler titles that made up a significant portion of the DS catalog simply won't sell this time around at $30 or even $20 per game card given that there are plenty of apps within the iOS ecosphere alone that offer the same type of entertainment value for $.99 or even free. 

The 3DS does have its Nintendo e-Shop titles, but as a 3DS owner after one year, I have to say that the only titles that hold any appeal to me are the full priced retail games. If I want my cheap sub-$5 game thrills, I'll get them on my iPhone or iPad. I'm pretty sure I'm not the only one in this boat either. 

Once again, people are trying to make this a Sony Vs. Nintendo contest in the mobile market, when the reality is Apple is better positioned to be the real market leader. 

Nintendo will always have its in house IPs that will sell any hardware platform they publish on, but the Nintendo specific consumer is a smaller niche within the overall mobile market, and anyone expecting to see an exact repeat of the success they had with the DS will probably be disappointed. 



Chark said:

I'm in the same boat with my 3G plan. Getting Super Stardust Delta was worth trying it out though. It's nice to have constant internet, but its not neccessary. Still I always have the choice to activiate it now. It will be more useful in the future, but its kind of bare bones now. The Vita is priced very well, those that think otherwise are just trying to rig the system in my opinion. This wouldn't even be an issue if Nintendo released the 3DS for $200 like they should have. 

I think an Uncharted Bundle should be announced with a 4gb card. That way 4gb cards can be phased out and stock can be moved. Then memory cards can drop in price, maybe $10 each. I think that's the next step Sony will make, along with a few bigger releases later this year, and then a sweet bundle in December. Maybe 2 games, or a couple to choose from with an 8gb. That will bolster up sales without a price cut, and when reality sets in for all those people waiting for the cut they'll buy the bundle and be happy. Then we don't have to hear about this anymore.

It's not just "good bundling" or even a $199 price that will be the tipping point for the PSV; it still boils down to the game catalog, which frankly, is something no one can expect much of within the first year. Anyone claiming otherwise is either incapable of reading a software release schedule or simply complaining about something that doesn't even effect them as someone who in all likelihood hasn't even purchased the hardware. 

As far as the overpriced memory cards go, all they need to do is package an 8GB card with every SKU. Better yet, add 8GB of internal memory to the next hardware update. 

Game bundling is not so important, even for "special edition" hardware bundles that accompany major title releases. They're just a nice jumping in point for some. If SCE wants to throw in a DD title or two from the PSN Store, great; but it just isn't going to sway many people as much as a new release title they would be willing to pay $40 for would. Back catalog release bundles won't cut it either. 

Above all, it will be the availability of those new titles consumers are willing to pay $40 for and buy new hardware to play them that wil bolster up sales, price cut or no. 



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I agree, especially with the WiiU. Making predictions about that now, before we know, well, anything about it, is silly.

The 3DS is now safe and selling extremely well.

However, the Vita is not. If quality games do not start coming soon at a rapid rate, the PSV will pale into relative insignificance before it gets going. I'm not saying the Vita us in immediate trouble, BUT, it may be in trouble in the long-term if Sony doesn't start shifting units, to at least keep it above the Wii in sales...



 

Here lies the dearly departed Nintendomination Thread.

kowenicki said:
Clearly for the WiiU it is too early to tell.... it isn't even out yet.

But I think it is pretty obvious how the handheld market is going.

The DS managed to get just under 70% of the market when all said and done.

I expect the 3DS will dominate further with approx 75% to 80% of the market, with Vita a poor second. This isn't based of wishes, hopes and desires... just hard facts, precedent and common sense.

your calling a generation 3 freaking months into a products life cycle and YOUR talking about common sense, how the hell does that work



kowenicki said:
logic56 said:
kowenicki said:
Clearly for the WiiU it is too early to tell.... it isn't even out yet.

But I think it is pretty obvious how the handheld market is going.

The DS managed to get just under 70% of the market when all said and done.

I expect the 3DS will dominate further with approx 75% to 80% of the market, with Vita a poor second. This isn't based of wishes, hopes and desires... just hard facts, precedent and common sense.

your calling a generation 3 freaking months into a products life cycle and YOUR talking about common sense, how the hell does that work

well.... because invariably 3 months into it's life cycle it does.

now again common sense... how the hell does that work?



greenmedic88 said:
kowenicki said:
Clearly for the WiiU it is too early to tell.... it isn't even out yet.

But I think it is pretty obvious how the handheld market is going.

The DS managed to get just under 70% of the market when all said and done.

I expect the 3DS will dominate further with approx 75% to 80% of the market, with Vita a poor second. This isn't based of wishes, hopes and desires... just hard facts, precedent and common sense.

Maybe 75% of what's left after Apple takes its percentage of the "casual" market to include Nintendo's mainstay market in children.

While the 3DS could still be perceived as a cheaper alternative to an iPod Touch, assuming one doesn't already own an iPhone or iPad, a lot of the budget filler titles that made up a significant portion of the DS catalog simply won't sell this time around at $30 or even $20 per game card given that there are plenty of apps within the iOS ecosphere alone that offer the same type of entertainment value for $.99 or even free. 

The 3DS does have its Nintendo e-Shop titles, but as a 3DS owner after one year, I have to say that the only titles that hold any appeal to me are the full priced retail games. If I want my cheap sub-$5 game thrills, I'll get them on my iPhone or iPad. I'm pretty sure I'm not the only one in this boat either. 

Once again, people are trying to make this a Sony Vs. Nintendo contest in the mobile market, when the reality is Apple is better positioned to be the real market leader. 

Nintendo will always have its in house IPs that will sell any hardware platform they publish on, but the Nintendo specific consumer is a smaller niche within the overall mobile market, and anyone expecting to see an exact repeat of the success they had with the DS will probably be disappointed. 


lol nobody makes a contest out of Apple because its not a game console.  It just happens to have games on it.  Most games on the IOS market also fails miserably.  Only a small few out of like the millions of games on there has success.  Games on consoles makes a much better profit.




       

JayWood2010 said:

lol nobody makes a contest out of Apple because its not a game console.  It just happens to have games on it.  Most games on the IOS market also fails miserably.  Only a small few out of like the millions of games on there has success.  Games on consoles makes a much better profit.

You're missing the point. 

People don't need to buy dedicated handheld gadgets to play games. 

The niche market for those who want to play mobile games that replicate the console experience is a small portion of the overall market. The market for $40 mobile games in general is being squeezed by the simple reason that there are now cheaper options. It's irrelevant whether games distributed on chips and sold at retail have higher production values; for the most part, that's something that only the core gaming audience cares about. Who do you think bought all those low budget DS games?

Even titles that sold tens of millions of copies and millions of DS consoles like Brain Age can be and are easily replicated on other mobile platforms. You don't need to buy a 3DS for that. 

And it still costs more to develop and publish for the 3DS, the DS, PSP, PSV, etc. 

You don't have to like it, but more kids who are being introduced to games for the first time aren't playing on dedicated gaming systems, portable or home console. They're playing on iOS devices because they're simple to use, the software is essentially a throwaway purchase for the parents buying the games, and their parents already own the devices with no need to buy dedicated gadgets.

I have a 2 and a 4 year old niece and nephew; both play games on the iPad. I can tell you right now if I bought either of them a 3DS with a copy of Team Umizoomi, Bubble Guppies or whatever children's show game they're watching, the novelty would wear off fast, the 3DS would end up in the toy bin, the parents wouldn't buy any more games for it and the kids would go back to playing on the iPad. Cheap games or no, to the kids, a $30-40 3DS game would have the same replay value as a $.99 game they particularly liked.