And every mision throws you into the most beautifully, richly detailed and scy-fi oriented collection of back ways, crevices, derelict buildings and sanies all filled, by the way, with the most outlandish collection of certifiables and miscreants ever put together, on the same game. Think about it; just being there, in the wasteland with it's rugged landscapes and complex, imaginative, population is an adventure. This is award winning level desingn and best-of-industry enemy AI programming at it's finest. A testament to the ingenuity and prowess of the mind of the One John Carmack. Insteadof allowing yourself the very sublime pleasure of setting yourself free to delve into the most mind-searing enviroments ever conceived in video game history... you check in early, having found this spirit transcending experience all, well... abysmal. Sad really.
The game gets it right on so many levels, you might be clinically dead or deprived by nerve damage of at least 3 sensorial perceptions. It's like having to be told you're on fire! No, your not in denial... you're in a coma.