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Forums - Gaming - Do you agree with companies trying to rid used game sales?

 

Do you agree with companies trying to rid used game sales?

Yes 51 18.15%
 
No 167 59.43%
 
A little 34 12.10%
 
a lot but not completely 28 9.96%
 
Total:280

No. Nope. No way.

I have no problem with companies trying to combat piracy and multiple, illegal game copying - but if I buy a game then I should be able to sell it (assuming it is physical and TBH technically you ought to be able to 'sell' your virtual right to a game too).

So long as it's one to one - i.e. I give up my copy so someone else can have it - then there should be no problem. Basically I want a system based on books as a template.



Try to be reasonable... its easier than you think...

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Acevil said:
twesterm said:
Acevil said:
twesterm said:
Should we get rid of used game sales? Absolutely not.

Should we get rid of the idea of online passes? Absolutely not.

I think the way we're currently handling things like online passes is a bit flawed (nobody likes inputting codes), but I have no problem with the idea of online passes themselves. As for used games, also no problem with those. If people want to buy and sell used games, let them.


See I can somewhat agree with this view, but what I don't get is Single Player Online Pass (it even sounds like a contradiction.) 

Originally it was Mass Effect that had DLC locked, unless you had the pass, but now it is on-disc quest content being locked away. The next evolutionary stage would be to have huge section of the main story locked with a pass. 

I'm not familiar with any single player online pass sort of system, can you give an example of a game that uses it and how?

The only thing I can think of is Rage which gives players access to only bonus areas which I was pretty fine with.


It was more in regards to a new game called Kingdom of Amalurs, but I keep hearing different reports if it is on-disc or not. 

See my problem with such a system is that most likely in regards to EA practises, that they "intentially" take out something deemed as side quest and attach it to the concept of Online Pass.   

Add: Also the reason why I worry even more is, if the next evolutionary step is taking out sections or even an arc before hand. (Which sort of reminds me of Batman's Catwomen DLC)

( Edit, seems like the Mass Effect like DLC...):   http://arstechnica.com/gaming/news/2012/01/kingdoms-of-amalurs-online-pass-continues-a-slippery-slope-for-used-games.ars  

Ah, I see.

In the case of Kingdom's of Amalur, I'm guessing they really are just side quests and nothing essential to the game.  With Batman, the Catwoman may have been on disc but that doesn't really change the fact that it's purely optional bonus content.  If either of those were sold as DLC nobody would be bitching (other than I'm sure people bitching they're charging too much).

Buying used you're still getting the complete game.  It's exactly the same as buying a copy of Dead Island and then having to pay to get the new DLC, except that they gave it away as a bonus to people that buy new.



twesterm said:

I'm not familiar with any single player online pass sort of system, can you give an example of a game that uses it and how?

The only thing I can think of is Rage which gives players access to only bonus areas which I was pretty fine with.


One was unable to buy DLC in ME2 without the Cerberus Network pass. In order to buy, say, Lair of the Shadow Broker on a used copy of ME2, one had to first purchase the ten-dollar Cerberus Network pass, and then pay for LotSB separately.



I say no because i like to go to gamestop, buy a game used that i know wont take me long to beat and play the hell out of it within a week and make sure i return it in time so that i get my money back.



used games are great for buying newer games at a cheaper price and making it easier to play old games.



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Joelcool7 said:
I agree entirely with trying to stop retailers from selling used games. I think consumers should be able to sell any game they bought any time they want. But when your retailers sell your game used for slightly cheaper and your sales get screwed that simply isn't fair.


What??? That does not even make sense.

Retailer: A business or person that sells goods to the consumer.

If a consumer sells their game to another consumer, they are the retailer in the transaction.

If this consumer sells thousands of their games to other consumers, what is the differentaition between a store selling thousands and this individual selling thousands??? What if the person starts a sole proprietorship selling games and they set up an office which they work out of???

...Swiss cheeze on this idea, I do say.



is it me or is the game industry trying to alienate their customers, go on big publishers with overprized games, demeaning comments to your customer base, online pases, online checks etcetera.

soon i'll be back to just playing board games



I sell my games on ebay and with that cash I buy MORE games.



JayWood2010 said:
lordmandeep said:
yeah I refuse to buy digital media as I have no control over it.


I would then rather just download it second hand and be able to do anything with it.

Make it into a DVD, or watch on a TV with my computer or USB.


Well that is the route it is going in.  Look at steam, origin, and other digital distribution sites.  It is the majority of PC sales. I for one  have no attachments with my physical copy when it is much easier to just click on whatever game I want.  

Ah heres the thing though. On the PC, games are ALOT cheaper.

That is the crux of the matter. The only reason why you see more availability of digital copies is because the publishers want to push it, cause its tremendously advantageous to them. But, they keep charging prices equal or even superior to physical copies (Xbox live for example).

This means that it will never work. Yes theres penetration of the market, but if they turn that into the only venue, they will lose a huge slice of the market they cant afford to lose. Added to this the costumer is getting less value for the purchase.

The only way for it to work is to slash the prices in the digital stores. That will make the consumer recognise value in that medium. But, they are too greedy to do this and if they go all out on price cuts, they will get in trouble with the retailers wich in turn will refuse to carry their hardware. Definitly not a situation they can push.

No doubt the new console will play used games. If it doesnt, we might aswell declare Microsoft the losers of the next generation in advance.

 

Oh and by the way i saw an argument that they sell games that were just released for almost the same price. I must add 2 points to that. First that the shop repurchasing the game is also paying substancially more for it and second if the game is a game that can be beat in a couple of days, its trying to cheat the consumer anyways. Also, would be nice to consider that someone that buys a used game instead of a new one for a 5-10 euro difference either is scrapping for money to get that buy (wich otherwise wouldnt happen) or just doesnt know how to evaluate value.

The stress that is happening due to this issue is literally: publishers are jeaulous and want in on profits that they got no right to, and thus are trying to prevent other from getting them, and Microsoft releasing these rumors or possible features in an atempt to gather stronger 3rd party support with the (questionable) promise of more sales. I just wish they realised that someone who buys used, does so cause they cant buy new, it will in no way translate into more revenue for publishers... but thats corporate greed for you.



it's a double edge sword.