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Forums - Nintendo - What is it that makes Mario so brilliant?

RolStoppable said:
Khuutra said:
RolStoppable said:

As if your reasoning is any better. Previously we had established that Mario's trope is one of the more powerful ones that has had a continued existence throughout human history, but in Mario's case you simply say it's worthless, not part of Mario's appeal.

Yes, because Super Mario Bros. is not a story, it is a game. The appeal of Mario is intrinsic to the games, not to the story. Trying to pretend that its position in the halls of Hero's Journeys is half the reason for its popularity is absurd and unsubstantiated. Christ, do you want me to start naming lesser games with less than a tenth the appeal that use the same essential trope? Do you realize that one of them is Pikmin?

Do you realize that equating one half of Mario's appeal doesn't make a game as popular as Mario?

Feel free to name these games, it shouldn't be a problem to shoot them down one after another.


If a game has half of Mario's appeal, it should get half its sales. Yes?

And shoot them down in what way? You think that you'll be able to claim they don't contain this trope?



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For old school gamer, the very first game we had play is Mario Bros. This is like our first love, and never hurt us.



RolStoppable said:
Khuutra said:

If a game has half of Mario's appeal, it should get half its sales. Yes?

And shoot them down in what way? You think that you'll be able to claim they don't contain this trope?

No, that's not how it works. For example, in American football one team has as good of an offense as another team, but a terrible defense. One half of the team is as good as the other team, but that doesn't mean they are going to win half as many games or even any at all. Percentage of success isn't tied to percentage of things gotten right and using the same trope as basis also doesn't mean that it's as well executed as any other game/book/movie that is based on the same trope. The idea of entering another realm is just a foundation, filling this world with interesting characters and things is the real challenge.

In the specific case of Pikmin, its world and characters are nowhere near as interesting as Mario's. When we include the other half, the game part, as well, the comparison gets even more lopsided in Mario's favor, hence why Pikmin has only a fraction of Mario's appeal.


You're using "appeal" to mean two different things in this post. "Appeal", when communicated, has a more or less direct correlation to sales. Mario's story cannot be half of Mario's appeal, not even in the context of the character itself and the setting. If that were all it took, no Mario game would land less than twelve million sales, ever.

Stick to the definition you use for the last word in the last sentence and you will see why your argument makes no sense.



Controls, level design and other game mechanics is all fine. The simplicity and heartfelt friendliness of the very Mario dna holds quite a bit of importance to what makes the franchise such a joy. It almost personifies it's creator miyamoto. Such a fun and happy soul. I am sure he is serious and angry at times but whenever i see him anywhere he is just so full of life and got that innocent goofy smile. :)



RolStoppable said:
Khuutra said:

You're using "appeal" to mean two different things in this post. "Appeal", when communicated, has a more or less direct correlation to sales. Mario's story cannot be half of Mario's appeal, not even in the context of the character itself and the setting. If that were all it took, no Mario game would land less than twelve million sales, ever.

Stick to the definition you use for the last word in the last sentence and you will see why your argument makes no sense.

What?

I just explained that percentage of things gotten right isn't tied to percentage of success, yet you repeat the same thing as in your previous post. You say that, hypothetically, getting the story/setting part right will guarantee half of what a Mario game usually sells. Suppose the gameplay is broken with rubbish controls and utterly boring level design, that's certainly going to cut into sales much more than only 50 %.

See you tomorrow.


God dammit you were the first one to say that the setting was the "other half" of the appeal. That is the point of contention. It's not! It is a fraction. It is the tiniest fraction.



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Jeesh, you two are really bickering.

I think 75+% of it has to do with the Mario name just being known. People know that Mario games are fun, well made games, that are almost guaranteed to be good and to please a majority of people. Why spend $50 on a game that may be fun, or it could just be something you place on the shelf and never play again, when you can spend $50, and more or less be guaranteed an awesome experience.



Money can't buy happiness. Just video games, which make me happy.

its fun to play, the levels are aweeesome, the characters are portrayed through the gameplay, and it alows for different styles of play. also, controls tight as hell



Everyday I'm hustlin'.

 

Wii and DS owner.

Mario is good, mariop is Great, Mario is a friend and a gentlmen.

Mario is ugly and chubby but still super happy and popular

Mario is everything we are not.



Switch!!!

Nostalgia



“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”

- George Orwell, ‘1984’

Rol is correct in that games need a hook that is distinct from the game itself, though i would argue that the nature of the surrealism in Mario is so embedded in the gameplay itself that it is very difficult to untangle the hook from the game and then to clearly define said hook.

The ability to go down pipes, to transform and gain different abilities, and even the strange enemies are all integral to how the game is played, and the appeal on the part of the player to live this surrealism is tied on a deep, enduring level to actually being able to play the damn game

It is a fusion of art and gameplay that cannot be unraveled into its distinct elements without the object itself being destroyed



Monster Hunter: pissing me off since 2010.