Rol is correct in that games need a hook that is distinct from the game itself, though i would argue that the nature of the surrealism in Mario is so embedded in the gameplay itself that it is very difficult to untangle the hook from the game and then to clearly define said hook.
The ability to go down pipes, to transform and gain different abilities, and even the strange enemies are all integral to how the game is played, and the appeal on the part of the player to live this surrealism is tied on a deep, enduring level to actually being able to play the damn game
It is a fusion of art and gameplay that cannot be unraveled into its distinct elements without the object itself being destroyed

Monster Hunter: pissing me off since 2010.







