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RolStoppable said:
Khuutra said:

You're using "appeal" to mean two different things in this post. "Appeal", when communicated, has a more or less direct correlation to sales. Mario's story cannot be half of Mario's appeal, not even in the context of the character itself and the setting. If that were all it took, no Mario game would land less than twelve million sales, ever.

Stick to the definition you use for the last word in the last sentence and you will see why your argument makes no sense.

What?

I just explained that percentage of things gotten right isn't tied to percentage of success, yet you repeat the same thing as in your previous post. You say that, hypothetically, getting the story/setting part right will guarantee half of what a Mario game usually sells. Suppose the gameplay is broken with rubbish controls and utterly boring level design, that's certainly going to cut into sales much more than only 50 %.

See you tomorrow.


God dammit you were the first one to say that the setting was the "other half" of the appeal. That is the point of contention. It's not! It is a fraction. It is the tiniest fraction.