RolStoppable said:
What? I just explained that percentage of things gotten right isn't tied to percentage of success, yet you repeat the same thing as in your previous post. You say that, hypothetically, getting the story/setting part right will guarantee half of what a Mario game usually sells. Suppose the gameplay is broken with rubbish controls and utterly boring level design, that's certainly going to cut into sales much more than only 50 %. See you tomorrow. |
God dammit you were the first one to say that the setting was the "other half" of the appeal. That is the point of contention. It's not! It is a fraction. It is the tiniest fraction.







