Badassbab said:
Andrespetmonkey said:
Zlejedi said:
Lucas-Rio said: Sony should not do the same mistakes. The PS3 was more powerful than the Xbox, but coming one year later and with third parties that made lazy ports, it did not show the difference. Sony has to release their console at the same time than Microsoft. |
It wasn't
PS3 has edge in CPU but X360 has better RAM and GPU which is why most multiplatforms look bit better on xbox.
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Oh god, are we still having this debate? The only edge 360 possibly has is having all it's RAM shared. But PS3 more than makes up for it by having having faster RAM speeds and a significantly better processor. The reason why most multiplatforms used to look better on 360 is because the process of porting a 360 game to PS3 is difficult due to PS3s architecture. In recent years most games look identical on both platforms, and PS3 has had about as many multiplatforms that look slightly better as 360 does in the last 2 years.
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He's right though. 360 has a better GPU. And it has a smaller OS footprint which is a definite plus when you only have 512mb of RAM (+ 10MB EDRAM in 360's case). The faster PS3 ram speed you mention only applies to the main ram not the vram. The best looking PS3 games are the ones which use the CELL in conjuction with the RSX for graphics and use the CELL to quickly stream textures from the blu ray disc. Hence UC/GOW/KZ look amazing.
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Oops, didn't talk about GPU. Yeah, GPU is slightly better, but again this is more than made up for by offloading onto the cell, multiplatform devs have been doing this for the last 3 years, though obviously not nearly as much as 1st party do, meaning most games look identical on both platforms, and the devs that go the extra mile and offload more onto the CELL get significantly better looking games, like the examples you mentioned. Another way PS3 makes up for it is having many uncompressed textures on the Blu-ray, meaning the GPU doesn't need to use much of its power for texture decompression.
Again, pretty much every dev has figured this out and utilizes it at least enough to make games look identical to 360, they've been doing it for a while now. Like I said most devs don't go the extra mile and really take advantage of the CELL, but when they do, games look slightly better on PS3.