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Forums - Sony - When do I get to shoot someone in Uncharted 3?

pezus said:
disolitude said:
pezus said:
disolitude said:
A lot of games are guilty of this storytelling and scripting gameplay for the sake of story. Uncharted 2 was as well, but it had an above average story to tell. I'd still prefer it to be more gameplay oriented and unpredictable(less scripting), and from the sound of things it doesn't look like Uncharted 3 went that route.

Every game should be more like Halo lol. I mean, in a game like Uncharted, Call of Duty, Gears of war...whatever... when do you ever get more than one or two ways to tackle a set piece or an enemy? Never.
In Halo, you literally have dozens or ways of taking them out...this makes it fun today, tomorrow, a week from now, 10 years from now. And its not like Halo didn't deliver a great story in the process of being awesome in terms of gameplay.

No, what we need is variety, not every game being like Halo. But if Halo had been multiplatform from the start, I'm sure many more games would play like Halo today, just like we saw after Cod's success with almost all FPS games (and even RPG and TPS games)

I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.

Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so.  The game is telling me how to play it...how freekin lame and boring is that?

In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...

And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.

Yeah, Half-Life 2 really mastered this approach too imo. You always feel like you're in control of the action. Half-Life 2 and the episodes are also some of the best games I've played but I like a game every now and then that is a bit scripted like Cod or Uncharted. I feel like Uncharted has a lot of freedom in the gameplay with some scripted sequences in between. It's not completely scripted.

Edit: And I must disagree about Mass Effect 2. The story wasn't that good. It opened on a very high note but quickly faltered and the ending was pretty anti-climactic. I still look very much forward to seeing how it all unfolds in ME3.


in multiplayer tho, I would argue UC3 MP has the biggest variety in possible gameplay...maybe ever.



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

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pezus said:
M.U.G.E.N said:
pezus said:
disolitude said:
pezus said:
disolitude said:
A lot of games are guilty of this storytelling and scripting gameplay for the sake of story. Uncharted 2 was as well, but it had an above average story to tell. I'd still prefer it to be more gameplay oriented and unpredictable(less scripting), and from the sound of things it doesn't look like Uncharted 3 went that route.

Every game should be more like Halo lol. I mean, in a game like Uncharted, Call of Duty, Gears of war...whatever... when do you ever get more than one or two ways to tackle a set piece or an enemy? Never.
In Halo, you literally have dozens or ways of taking them out...this makes it fun today, tomorrow, a week from now, 10 years from now. And its not like Halo didn't deliver a great story in the process of being awesome in terms of gameplay.

No, what we need is variety, not every game being like Halo. But if Halo had been multiplatform from the start, I'm sure many more games would play like Halo today, just like we saw after Cod's success with almost all FPS games (and even RPG and TPS games)

I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.

Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so.  The game is telling me how to play it...how freekin lame and boring is that?

In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...

And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.

Yeah, Half-Life 2 really mastered this approach too imo. You always feel like you're in control of the action. Half-Life 2 and the episodes are also some of the best games I've played but I like a game every now and then that is a bit scripted like Cod or Uncharted. I feel like Uncharted has a lot of freedom in the gameplay with some scripted sequences in between. It's not completely scripted.

Edit: And I must disagree about Mass Effect 2. The story wasn't that good. It opened on a very high note but quickly faltered and the ending was pretty anti-climactic. I still look very much forward to seeing how it all unfolds in ME3.


in multiplayer tho, I would argue UC3 MP has the biggest variety in possible gameplay...maybe ever.

Oh yeah, I can believe that. The verticality really adds another dimension to the gameplay


and the melee options are rediculous...you will see what I mean once you get into it :D



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

I was climbing on to get a treasure chest, and I noticed a dude on the opposing team climbing next to me. We both got to the highest point but none of us would dare go up as the other would pull one down. So instead i tried to outsmart him and I noticed him climbing around towards me in order to kick me off, so I dropped down two ledges, went under him, popped one ledge up aand he was history as I grabbed him with both hands and chunked him backwards down to the ground like a Suplex if any of u guys know that move xD. Love Uncharted 3. Its the game I will make my future child play one day, saying how this was the "shit!" :D



Aldro said:
I was climbing on to get a treasure chest, and I noticed a dude on the opposing team climbing next to me. We both got to the highest point but none of us would dare go up as the other would pull one down. So instead i tried to outsmart him and I noticed him climbing around towards me in order to kick me off, so I dropped down two ledges, went under him, popped one ledge up aand he was history as I grabbed him with both hands and chunked him backwards down to the ground like a Suplex if any of u guys know that move xD. Love Uncharted 3. Its the game I will make my future child play one day, saying how this was the "shit!" :D


woah didn't know you could do that! yesterday I did the side kick thing to kick someone next to me off the ledge, for the very first time :D so much fun



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

pezus said:
disolitude said:

I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.

Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so.  The game is telling me how to play it...how freekin lame and boring is that?

In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...

And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.

Yeah, Half-Life 2 really mastered this approach too imo. You always feel like you're in control of the action. Half-Life 2 and the episodes are also some of the best games I've played but I like a game every now and then that is a bit scripted like Cod or Uncharted. I feel like Uncharted has a lot of freedom in the gameplay with some scripted sequences in between. It's not completely scripted.

Edit: And I must disagree about Mass Effect 2. The story wasn't that good. It opened on a very high note but quickly faltered and the ending was pretty anti-climactic. I still look very much forward to seeing how it all unfolds in ME3.

Yeah Half Life 1 and 2 are on another level as well. Amazing non scripted set pieces...even better than Halos. However I find the AI and gunplay in general in Half Life to be not as good as, lets say, FEAR or Halos...still, if every game tried to be like Half Life, I'd be a happy gammer.



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M.U.G.E.N said:
Aldro said:
I was climbing on to get a treasure chest, and I noticed a dude on the opposing team climbing next to me. We both got to the highest point but none of us would dare go up as the other would pull one down. So instead i tried to outsmart him and I noticed him climbing around towards me in order to kick me off, so I dropped down two ledges, went under him, popped one ledge up aand he was history as I grabbed him with both hands and chunked him backwards down to the ground like a Suplex if any of u guys know that move xD. Love Uncharted 3. Its the game I will make my future child play one day, saying how this was the "shit!" :D


woah didn't know you could do that! yesterday I did the side kick thing to kick someone next to me off the ledge, for the very first time :D so much fun



Oh yes, u can do like a vertical sideway jump kick. Lets say you are on the edge of a platform and th opponent is on the other edge, ur on the same height but both are at the point where u make a transision to the other side. Byt since ur both blocking each other from doing that -> the first to press square will do a flying kick, kicking the guy down by using both legs and ending up on the other side. Mugen, watch this video man: http://www.youtube.com/watch?v=6R8CcGy0AEo&feature=youtube_gdata_player

"leave uncharted for real gamers."
LMAO. You funny. :P



"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius

Mordred11 said:
Mirson said:
Mordred11 said:
Why don't you just play the multiplayer,if the single-player is boring for you?

I don't like Uncharted's multiplayer. And besides, I have the Starhawk beta to fill my multiplayer needs.

@Khuutra, because I'm tired of walking around and not doing much.

Oh and what was up with those guys shooting a kid?

So you don't like Uncharted's multiplayer,nor do you like Uncharted's story.In conclusion,you bought the game just to ''shoot someone''.Why aren't you playing COD or Battlefield, if that's the case?

I enjoyed the first two Uncharted games, so that's why I picked it up. And because it was only $30. I'm just disappointed they went more on the scripted gameplay route. The first hour was just walking.

Anyways, I played for another hour or so, and wow, the aiming & shooting are horrible. I don't remember them being bad in U2; this is awful.



maverick40 said:
Mirson said:
Mordred11 said:
Why don't you just play the multiplayer,if the single-player is boring for you?

I don't like Uncharted's multiplayer. And besides, I have the Starhawk beta to fill my multiplayer needs.

@Khuutra, because I'm tired of walking around and not doing much.

Oh and what was up with those guys shooting a kid?

Jesus, ADHD much? Play COD if you want to shoot someone. Uncharted is about atmosphere not the shooting. Loving all the Uncharted 3 hate btw.

The first game started with a shoot-out; this one, on the other hand, took over an hour.



People complained about too much shooting in the original two games and you want more in this one? When are people going to make their mind up. To be honest the start you are talking about doesn't last that long at all, but surely you enjoyed the Museum Bust scene?