Mirson said:
The first game started with a shoot-out; this one, on the other hand, took over an hour. |
if you hate the game that much,then why don't you just play something else?
Mirson said:
The first game started with a shoot-out; this one, on the other hand, took over an hour. |
if you hate the game that much,then why don't you just play something else?
No U2 was a great mix of shootouts, wild adventure such as train hopping.
Also it had great small puzzles and levels and such.
Mirson said:
I enjoyed the first two Uncharted games, so that's why I picked it up. And because it was only $30. I'm just disappointed they went more on the scripted gameplay route. The first hour was just walking. Anyways, I played for another hour or so, and wow, the aiming & shooting are horrible. I don't remember them being bad in U2; this is awful. |
They added better aiming via a patch. I think you have to activate it in the options.
M.U.G.E.N said:
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I'm sorry but you must not have played much Halo if you think it has less variety in gameplay than Uncharted. The sheer number of different gametypes is ridiculous in Halo and I'm not going to even bother starting a list war cause I could go on for a while.
The definitive evidence that video games turn people into mass murderers
I thought the pacing and storytelling was great, can't see any giant problems.


Very soon. You would probably be shooting already had you not decided to come here to tell us how bored you are of not shooting.
No troll is too much for me to handle. I rehabilitate trolls, I train people. I am the Troll Whisperer.
Naughty Dog was slacking this year because half of the Naughty Dog team was working on The Last of Us, so the quality was lacking.
| Mirson said: So I finally started playing Uncharted 3 today and played about an hour of it (maybe a little bit more), but I haven't had the chance to shoot somebody. So the game started out with some scripted bar fight, then I'm in some museum looking for some stuff, then following a person (for a good amount of minutes), then running away, and then breaking into a building. Insert a bunch of cutscenes here and there. It's ridiculous how long it's taking for the action to kick in. At least the previous two games had gunplay in the beginning, but U3 virtually has none of that and it's boring me. The pacing is awful; there's just too much story and virtually no action. I will admit the presentation/storytelling is impressive, but it gets in the way of the gameplay way too much (in the beginning at least). And the little gameplay there is in the beginning isn't impressing me. The melee is still bad (imo), so I didn't really enjoy the bar fight. It was cool at first when it transitioned from cutscene to gameplay, but after multiple transitions, it got pretty annoying. It just ruined the flow of the fight (imo). As for the platforming stuff, it's a "been there, done that" thing but done on a lower scale for me. Uncharted 2's opening was way better (imo) because it introduced a lot of the elements fairly quick, had a nice amount of action and the platforming was nice due to the scale and situations. You were breaking into a large museum and climbing to safety from a wrecked train. Uncharted 3, on the other hand, has too much scripted gameplay, and the platforming scale is way smaller: it's a small museum and smaller buildings. Nothing mind-blowing, especially compared to its predecessor and other games. Anyways, I'm getting pretty bored of the game and just hoping I can shoot someone for the hell of it. So yeah, when do I get to shoot people? |
The graphical leap, physics, gunplay and story-telling was immensive from Uncharted 1-Uncharted 2. Before Uncharted 3 came out it was pretty much spoiled to everyone on what was going too happen and who the characters were.
Starting from chapter 5-6. The first bit like people said get's you introduced to the new enviornements. By the time you get to Chateo you will start liking the game if you haven't already. Mind you the second half is much more action packed and first paced than the first half.
I honestly wish more games would have slow building starts like this. Half-Life did with the train ride in at the start, no shooting, just setting the tone and atmosphere and introducing you to the game while you were confined to a train carriage, only able to look around.
This approach works for me, it draws me in and heightens my interest. I loved the village chapter in U2, a respite from the intense action so you could just walk around and explore. In fact the Uncharted games probably have the best pacing I've ever experienced in games.
