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pezus said:
M.U.G.E.N said:
pezus said:
disolitude said:
pezus said:
disolitude said:
A lot of games are guilty of this storytelling and scripting gameplay for the sake of story. Uncharted 2 was as well, but it had an above average story to tell. I'd still prefer it to be more gameplay oriented and unpredictable(less scripting), and from the sound of things it doesn't look like Uncharted 3 went that route.

Every game should be more like Halo lol. I mean, in a game like Uncharted, Call of Duty, Gears of war...whatever... when do you ever get more than one or two ways to tackle a set piece or an enemy? Never.
In Halo, you literally have dozens or ways of taking them out...this makes it fun today, tomorrow, a week from now, 10 years from now. And its not like Halo didn't deliver a great story in the process of being awesome in terms of gameplay.

No, what we need is variety, not every game being like Halo. But if Halo had been multiplatform from the start, I'm sure many more games would play like Halo today, just like we saw after Cod's success with almost all FPS games (and even RPG and TPS games)

I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.

Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so.  The game is telling me how to play it...how freekin lame and boring is that?

In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...

And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.

Yeah, Half-Life 2 really mastered this approach too imo. You always feel like you're in control of the action. Half-Life 2 and the episodes are also some of the best games I've played but I like a game every now and then that is a bit scripted like Cod or Uncharted. I feel like Uncharted has a lot of freedom in the gameplay with some scripted sequences in between. It's not completely scripted.

Edit: And I must disagree about Mass Effect 2. The story wasn't that good. It opened on a very high note but quickly faltered and the ending was pretty anti-climactic. I still look very much forward to seeing how it all unfolds in ME3.


in multiplayer tho, I would argue UC3 MP has the biggest variety in possible gameplay...maybe ever.

Oh yeah, I can believe that. The verticality really adds another dimension to the gameplay


and the melee options are rediculous...you will see what I mean once you get into it :D



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