pezus said:
disolitude said:
I'm not saying that every game needs to control and play like halo...However they did nail the unpredictable gameplay down to a science. Thanks to stellar AI, very balanced set pieces and many factors at play which can contribute to a desired outcome...some which don't even involve you and your actions.
Biggest mistake these new action games do is that they are programmed to wait for your action to trigger an event. Like..."Pick up rocket launcher and attack a tank....Pick it up...Pick up rocket launcher."...game can not continue till you do so. The game is telling me how to play it...how freekin lame and boring is that?
In Halo, rocket laucnher is somewhere to the side, as are 4 other weapons. If you want to go take on the tank with a handgun, you're welcome to do so. There are very few games that do this and I really don't understand why...
And Halo games still manage to tell a story in the process so you can do a story driven experience without scripting the shit out of it. Look at Mass Effect 2...awesome story, not scripted at all.
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Yeah, Half-Life 2 really mastered this approach too imo. You always feel like you're in control of the action. Half-Life 2 and the episodes are also some of the best games I've played but I like a game every now and then that is a bit scripted like Cod or Uncharted. I feel like Uncharted has a lot of freedom in the gameplay with some scripted sequences in between. It's not completely scripted.
Edit: And I must disagree about Mass Effect 2. The story wasn't that good. It opened on a very high note but quickly faltered and the ending was pretty anti-climactic. I still look very much forward to seeing how it all unfolds in ME3.
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Yeah Half Life 1 and 2 are on another level as well. Amazing non scripted set pieces...even better than Halos. However I find the AI and gunplay in general in Half Life to be not as good as, lets say, FEAR or Halos...still, if every game tried to be like Half Life, I'd be a happy gammer.