Dr.Grass said:
For once, Slimebeast, I totally get what you're saying. Games with lore (Dragon Age, Metroid, etc. ) allow you to become totally absorbed in the story if you choose to do so. In Half-Life the story progresses without taking away anything from the gameplay. It happens naturally and doesn't make you think, ''Oh, probably there will be another cut scene around the corner''. The question is whether the gameplay experience will be jeopordized or not. I think Uncharted suffers a little bit in that department - it feels a little on rails, and I for one don't like that. If the gameplay contains enough degrees of freedom (an openly explorable city would do it) then I'd be a convert. Unfortunately we don't know anything about the gameplay yet, yet we are supposed to get excited about this 'relationship' between the two main characters. Makes me roll my eyes a little bit, but it's ok I guess. Coming from Naughty Dog though, this one deserves our faith. |
I am very glad for your post.
And yeah an openly explorable city would compensate a lot (kinda like Assassin's Creed, I hate them for the simplistic gameplay but love them for the geographical freedom).













