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Forums - Microsoft - Bleszinski talks up Skyrim Kinect: "I want to cast spells using my hand"

zero129 said:
SvennoJ said:
D-Joe said:
SvennoJ said:
D-Joe said:
SvennoJ said:
Figure out how to move around comfortably first, I'm not interested in Skyrim the on rails experience.
You can do all that stuff he wants in medieval moves, and as a consequence it's all on rails. I had hoped for a Kameo type game with motion controls, but no.
Rise of nightmares doesn't make me feel confident that it will happen any time soon.
It would be useful to assign different spells to different hand gestures, but having to put down the controller constantly is not going to work.


Figure out how to move around comfortably first?use controller

Kinect game dosen't mean you can only use Kinect to play

We'll need a new split controller first then, a nunchuck to hold in each hand. How else can you move and turn around quickly and use your hands to cast spells? That would probably be too difficult to do, make gestures while using a thumbstick.

Use 1 nunchuck and only cast with your right hand while you are restricted to 3rd person view with no camera control?

Use 1 nunchuck and headtracking for turning and looking up and down and have your right hand free? Seems annoying to me to constantly have to watch the screen from the corner of your eyes.

Or switch to a fight arena final fantasy style, meaning you have to put down the controller and stand up for each fight and be restricted to dodging and side stepping.

None of these sound very practical to me for a game as long as Skyrim. It will work when you are stationary (shooting spells, bows) but I do quite a bit of moving around while fighting.

you can't hold the controller with one hand to use magic then back to use two hands?

annoying?then why you play games?

Well I play Skyrim to relax. Motion sports/fitness/dance games when I feel like moving around.

Sure I can hold the controller with one hand to use magic then back to two hands but I'm not standing still while casting spells in Skyrim. I play a mage and need to keep my distance and dodge about everything that comes at me with my low health, while casting spells. That's 2 thumbsticks, directional keys to quickly switch between spells, jump button to clear obstacles while dodging and 2 spell buttons. Ergo I do not want to use my hands to cast spells in Skyrim.


I dont know what way the control buttons are set up on consoles, as i've been playing skyrim on pc.

But saying that, wouldnt you have to take your hand off the right analogue stick to press a button anyway?,

if so how would that be any diffrent then lefting your hand and saying a word or something?, other then one action being more intractive then the other?.

Your still not going to be able to turn your head iin game well pressing that button?..

But like i said i could be wrong??.

To jump with the default key assignment yes, you have to move your right thumb off the analogue stick to press triangle. Or you can assign jump to clicking the analogue stick. Your index finger is always on the right hand triggers for spells or shout.

Timing and aiming spells is pretty precise in Skyrim. Saying a word or making a gesture would not work with how the game works currently. 1 pixel off or a fraction too late and your spell might hit a nearby object instead of the enemy.



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It would be cool at first but theres no way you would drop the controller to dual cast heal or a fireball in the middle of a fight leaving your charactor immobile.



As always with this kind of idea, it sound cool in concept, but is boring and convoluted in practice. Motion control, as they are now, are not made for this.



rather not every have kinect games, honestly hybrid games are just gimmicks, kinect games are terrible
honestly the problems are numerous, however, halo wars kinect would be possible



Skyrim + Kinect will just mean more glitches and bugs.



 

 

 

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Instead of talking it up all the time, why doesn't he make a game for it?



                            

CliffyB is a great designer and some of these ideas are pretty cool. But since a ton of 360 owners don't own Kinect hybrid games still have to be made for 360 with some features tacked on for Kinect. You can't make a true hybrid experiance because you'd be alienating your base. I think with the Nex-Box this will change because every Xbox purchase will have Kinect and then every single game can feature Kinect based controls.

But right now it just isn't feasable to make all the games with Kinect capabilities its a waste of time and resources and likely won't improve the software much. Also while I like the idea of playing Skyrim with hybrid controls I would get a little tired of playing with my controller then suddenly having to cast a spell or use some other device with motion controls. Mixing them up would get tiring and annoying.

I think voice controls could work amazing with the classic controller as we saw UbiSoft do with EndWar maybe with slightly more classic controls then EndWar but they have the right idea. Mixing in motion controls that involve taking your hands off the controller might not be the best idea. Maybe leaning forward and from side to side could be implemented in hybrid games that would work very good. But I can't see swinging your arms while trying to play a game with a classic controller.



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

You don't need Kinect for voice commands...just sayin'



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

Could be cool but I'd rather have Skyrim with Wiimote/Move controls.



PullusPardus said:
Seece said:
Isn't this like what Peter is doing on Fable TJ?


Fable Journey is an on rail ... uh.... Wizz-them-up spin off,


Fable the journey is NOT on-rails, Molynuex said it like a trillion times after the E3 expo. It seems that demo really killed the game in people's minds as being some kind of wishy-washy casual on-rails crap. But its not.