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Forums - Gaming Discussion - Wii U vs PS4 vs Xbox One FULL SPECS (January 24, 2014)

the2real4mafol said:
HoloDust said:
the2real4mafol said:
If PS4/ Xbox 720 come with those specs won't they be really expensive?


I wouldn't say so - for example, if we speculate that PS4 can be A10-5700 + 7770 + 8GB DDR3, that's 125$+120$+50$ on Newegg, so not even 300$ for those 3 parts; for NextBox with, let say, FX-8100 + 7850 + 8GB it would come around 400$, and way, way lower when Sony and MS are buying, so not really expensive.

I though it would of been based on what's inside the Wii U but i guess the controller for that isn't too cheap to make anyway. 

Oh, I don't think Gamepad is that expensive to produce, I just think it's different business philosophy than MS/Sony- Nintendo is printing money from day 1 with the price they set, just like with Wii.



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HoloDust said:
the2real4mafol said:
HoloDust said:
the2real4mafol said:
If PS4/ Xbox 720 come with those specs won't they be really expensive?


I wouldn't say so - for example, if we speculate that PS4 can be A10-5700 + 7770 + 8GB DDR3, that's 125$+120$+50$ on Newegg, so not even 300$ for those 3 parts; for NextBox with, let say, FX-8100 + 7850 + 8GB it would come around 400$, and way, way lower when Sony and MS are buying, so not really expensive.

I though it would of been based on what's inside the Wii U but i guess the controller for that isn't too cheap to make anyway. 

Oh, I don't think Gamepad is that expensive to produce, I just think it's different business philosophy than MS/Sony- Nintendo is printing money from day 1 with the price they set, just like with Wii.

i though Nintendo were having a small loss with Wii U at first~http://www.vg247.com/2012/10/25/wii-u-console-to-sell-at-a-loss-nintendo-confirms/



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

Chark said:
So just wondering. Did Nintendo go with a difficult architecture for the Wii U? If so, is that why devs are having such bittersweet reactions to it and will it present problems in the future or is their something to gain out of all this?

I think it might be just little bit underpowered for straight lazy ports with no additional tweaking for some games - I'm sure all devs will figure out soon how to navigate through new grounds, and make WiiU version as good or better than PS360 - if there's interest in their titles on WiiU, that is, which off course depends on WiiU's user base. As for ports from NexTwins - that might be bit more difficult, depending on the game, but I guess it again comes to interest of users to buy those ports, which CoD titles nicely demonstrated on Wii.



the2real4mafol said:
HoloDust said:

Oh, I don't think Gamepad is that expensive to produce, I just think it's different business philosophy than MS/Sony- Nintendo is printing money from day 1 with the price they set, just like with Wii.

i though Nintendo were having a small loss with Wii U at first~http://www.vg247.com/2012/10/25/wii-u-console-to-sell-at-a-loss-nintendo-confirms/

Yeah, I remember that report - lying bastards LOL

Honestly, with those components inside I don't see how they can be loosing money, but if they say so, so be it....guess we'll have build cost report soon from somewhere.



HoloDust said:
the2real4mafol said:
HoloDust said:

Oh, I don't think Gamepad is that expensive to produce, I just think it's different business philosophy than MS/Sony- Nintendo is printing money from day 1 with the price they set, just like with Wii.

i though Nintendo were having a small loss with Wii U at first~http://www.vg247.com/2012/10/25/wii-u-console-to-sell-at-a-loss-nintendo-confirms/

Yeah, I remember that report - lying bastards LOL

Honestly, with those components inside I don't see how they can be loosing money, but if they say so, so be it....guess we'll have build cost report soon from somewhere.

Yeah it's probably better to wait for that instead, as i'm sure they said this about 3DS at first but then we found out they were actually making a $120 profit  on each unit! It wouldn't be too surprising if that was the case



Xbox One, PS4 and Switch (+ Many Retro Consoles)

'When the people are being beaten with a stick, they are not much happier if it is called the people's stick'- Mikhail Bakunin

Prediction: Switch will sell better than Wii U Lifetime Sales by Jan 1st 2018

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The parts are only part of the cost of the hardware. For example the 3DS tear down came up with something like $150 and they where loosing money at $170 so $30 or more is for labor, logistics, packaging, etc. So the hardware will be lower than the price but there are other costs involved that add a cost on top of everything.



HoloDust said:
JEMC said:

@HoloDust: Thanks for the chart.

What is that Redwood speculation? Is it the one saying that Wii U's GPU is based on the HD 57xx series?

About PS3 and the GFLOPS, if I remember correctly it was thanks to the Cell, not the RSX. That's why it was used at Folding@Home or another of those incentives.


Yeah, HD 55xx / Mobility HD 57xx - I came across it somewhere (though they mentioned 5670 clocks, but it has too high TDP in my opinion), so I thought to include it - it's size is 104mm^2, so it's seems like good candidate, considering its performance is similar to other rumoured. And honestly, I think it would make more sense than shrinking RV740 to 40nm and clocking it so low to fit into their TDP. But, still just wild guesses I suppose, there are opposing rumours claiming DirectX 10.1 and DirectX 11 equivalent GPUs inside.

As for RSX GFLOPS number I took it from wiki, and I find it very strange - actually, to me it makes no sense at all (any one with greater knowledge mind to explain?), so I was guessing it might be in combo with Cell (Cell number is also wrong, full Cell has 230.4, PS3 version can only do 179GFLOPS (1PPE+6SPE, 25.6 per element)), but that doesn't add up good also, so I'm puzzled. Discrepancy in Xenos is more understandable cause of nature of VLIW5 (5th fat one doesn't seem to be used much), so it can be argued that it's 120G Shader ops/s - 240GFLOPS, or 96/192, but I put official specs.

Ok, thanks.

The PS3 numbers have always been that high. The problem is that such power can not be properly used for videogames and ends being wasted.

About WiiU being sold at a loss... well, as always, it depends on what you count. If we only look at the materials then it's obvious that it is sold at a profit, but if you add the other cost (such as the R&D that they have invested developing it), then they may be losing a bit of money on the 8Gb model, I'm confident that the 32GB is sold for a profit.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

BlkPaladin said:
The parts are only part of the cost of the hardware. For example the 3DS tear down came up with something like $150 and they where loosing money at $170 so $30 or more is for labor, logistics, packaging, etc. So the hardware will be lower than the price but there are other costs involved that add a cost on top of everything.

The parts came to $100, Everything else ended up more than $70 resulting in a loss; that's assembly, packaging, shipping, wholesale cut, retail cut. This same logic brought me to Vita more than likely selling at a profit or break even as the Vita's $160 parts breakdown provided it a larger cushion for the logistical costs. The 3DS would have to be selling a huge loss if the Vita was selling at a loss and since 3DS is now profitable again it would be near impossible for the manufacturing costs to go down low enough for that.

Whatever the Wii U cost breakdown is we can add on at least $100 considering 3DS was over $70 and the Wii U is larger and has more parts.



Before the PS3 everyone was nice to me :(

JEMC said:

The PS3 numbers have always been that high. The problem is that such power can not be properly used for videogames and ends being wasted.


Oh, it just seems that numbers for its GPU are too high in wiki - I found on other places it's actually 211.2 GFLOPS.



Crono141 said:

@Bold.  This is kinda a belief based on a fallacy.  That the developers will have to do some extra bit of coding or use some special technique to use the eDRAM, or GPGPU functionality.  They don't.  Its all in the devkit, provided by Nintendo to each developer.  This stuff gets used by default.  Its why so many studios were able to get working versions of their games up so quickly.  Nintendo has a really good devkit this time around.

Source? What I see until now is the ports are having issues because the devs not changed the mode the memory is used... get the PS360 code and run in Wii U without changed to do a better use of eDRAM.

Yeap... the dev have to change the game to use the Wii U better.