Crono141 said: @Bold. This is kinda a belief based on a fallacy. That the developers will have to do some extra bit of coding or use some special technique to use the eDRAM, or GPGPU functionality. They don't. Its all in the devkit, provided by Nintendo to each developer. This stuff gets used by default. Its why so many studios were able to get working versions of their games up so quickly. Nintendo has a really good devkit this time around. |
Source? What I see until now is the ports are having issues because the devs not changed the mode the memory is used... get the PS360 code and run in Wii U without changed to do a better use of eDRAM.
Yeap... the dev have to change the game to use the Wii U better.