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Chark said:
So just wondering. Did Nintendo go with a difficult architecture for the Wii U? If so, is that why devs are having such bittersweet reactions to it and will it present problems in the future or is their something to gain out of all this?

I think it might be just little bit underpowered for straight lazy ports with no additional tweaking for some games - I'm sure all devs will figure out soon how to navigate through new grounds, and make WiiU version as good or better than PS360 - if there's interest in their titles on WiiU, that is, which off course depends on WiiU's user base. As for ports from NexTwins - that might be bit more difficult, depending on the game, but I guess it again comes to interest of users to buy those ports, which CoD titles nicely demonstrated on Wii.