HoloDust said:
As for RSX GFLOPS number I took it from wiki, and I find it very strange - actually, to me it makes no sense at all (any one with greater knowledge mind to explain?), so I was guessing it might be in combo with Cell (Cell number is also wrong, full Cell has 230.4, PS3 version can only do 179GFLOPS (1PPE+6SPE, 25.6 per element)), but that doesn't add up good also, so I'm puzzled. Discrepancy in Xenos is more understandable cause of nature of VLIW5 (5th fat one doesn't seem to be used much), so it can be argued that it's 120G Shader ops/s - 240GFLOPS, or 96/192, but I put official specs. |
Ok, thanks.
The PS3 numbers have always been that high. The problem is that such power can not be properly used for videogames and ends being wasted.
About WiiU being sold at a loss... well, as always, it depends on what you count. If we only look at the materials then it's obvious that it is sold at a profit, but if you add the other cost (such as the R&D that they have invested developing it), then they may be losing a bit of money on the 8Gb model, I'm confident that the 32GB is sold for a profit.
Please excuse my bad English.
Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.