By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - PS3 Has “Tight memory, Poor IO Performance” – John Carmack

Chevinator123 said:
old dogs don't learn new tricks

What old dog doesn't learn new tricks here?



Around the Network
TT Makaveli said:

shut the fukk up John...

 

Please respect the legend, kid.



NoCtiS_NoX said:

Source: http://www.gamersmint.com/ps3-has-tight-memory-poor-io-performance-john-carmack

RAGE has been criticized on all platforms since its launch on October 4th, especially the PC version of id Software’s shooter. John Carmack, technical director of the game’s developer, has now said the studio can’t improve the PlayStation 3 ‘s performance much more, as well as saying the platform has ‘tight memory’ and poor ‘IO performance’.

Speaking via Twitter in a response to a player who said:

John, Pls be professional an give us ps3 customers a heads up. If u cant do anything then just let us know,this is ridiculous!

To which Carmack replied:

we don’t know of anything we can do to improve ps3 performance much, especially on wasteland. Tight memory, poor IO performance.

This isn’t the first time Carmack has talked negatively about the PlayStation 3. The industry veteran has previously said Sony’s platform is the second best console ever made, with the best being the Xbox 360 he believes. Additionally, he’s also said while the Xbox 360 version matches the PC’s 60 frames per second, the PS3′s had once been 20-30, but it’s since become 60. He expanded on the matter:

The PS3 does lag a little bit behind in terms of getting the performance out of it. The rasteriser is just a little bit slower – no two ways about that. The RSX is slower than what we have in the 360. Processing wise, the main CPU is about the same, but the 360 makes it easier to split things off, and that’s where a lot of the work has been, splitting it all into jobs on the PS3.

The legendary developer has been under a lot of scrutiny and undoubtedly pressure from gamers after the problem-riddled launch of RAGE; it released to a horrid PC launch that saw a slew of problems players had to face. An update has been released to rectify the problems but it doesn’t get rid of the game’s shaky launch.

While we’re on the topic of the PC version of RAGE, Carmack tweeted:

We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.

The developer also commented on the higher-resolution texture pack for RAGE’s PC version:

our first test of a higher res page file didn’t help much, because most source textures didn’t actually have any more detail.

Furthermore, the game is so large in terms of depth, scope and breadth that its PlayStation 3 install size weighs in at a whooping 8GB. Oh, and gamers will have to install it – yep, it’s mandatory. The Xbox 360 version of the shooter, meanwhile, comes in three disks with an optional 22GB installation.

iD’s last shooter RAGE released earlier this month for PC, PS3, and Xbox 360.

 


The underlined part is interesting. So far nearly every developer who commented the spec of the consoles has said the CPU is way better performace wise, while the GPU of the Xbox 360 is better than the RSX, which about equals the overall console performance. Now he's says the CPUs are the same? I call BS.



updated: 14.01.2012

playing right now: Xenoblade Chronicles

Hype-o-meter, from least to most hyped:  the Last Story, Twisted Metal, Mass Effect 3, Final Fantasy XIII-2, Final Fantasy Versus XIII, Playstation ViTA

bet with Mordred11 that Rage will look better on Xbox 360.

This thread will be fun. People still don't get the difference between a tailor made engine for one console and an engine developed to be as machine agnostic as possible. In the later stages ID guys have customized the engine to try to adapt to the shortcomings of an unbalanced architecture, but they are not magicians. If they developed an exclusive, with the PS3 as the only hardware they have to adapt, I'm sure that the game would perform much better, but this doesn't make any financial sense for a third party developer.



ClassicGamingWizzz said:
johny boy go to this adress and learn something:

1601 Cloverfield Blvd. Suite 6000 North
City Santa Monica
California
United States of America

"old dogs don't learn new tricks" this

When was the last time Sony Santa Monica made an openworld game running at 60 FPS with great detail? Oh right, never.

RAGE is a whole different beast, and it's built on cutting edge technology. John Carmack learned a bunch of new tricks with RAGE, it's just a shame the PS3 can't keep up.



Around the Network

Who would criticise Rage? That game is beautiful.



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


Xbox One: What are you doing Dave?

kowenicki said:
developer slags off MS or 360 - gospel, the truth, undeniable fact.

developer slags off Sony or PS3 - idiot, cant program, fanboy developer in ms pocket.

 

This forum is as it is. I'm not sure if it's inferiority complex by some sony fans, but sometimes it's really tiresome to see the same bullshit again and again.



Kynes said:
This thread will be fun. People still don't get the difference between a tailor made engine for one console and an engine developed to be as machine agnostic as possible. In the later stages ID guys have customized the engine to try to adapt to the shortcomings of an unbalanced architecture, but they are not magicians. If they developed an exclusive, with the PS3 as the only hardware they have to adapt, I'm sure that the game would perform much better, but this doesn't make any financial sense for a third party developer.

Hmmm. Not actually right.

Gears of War 3 doesnt do or  attempt the things ID have with ID Tech 5. 

Theres several things ID Tech 5 is doing in Rage that no other game is doing. 

Hand made individual textures. Not reused textures. This means more memory needed as cant reuse textures.

Double the frame rate of current shooters on console. 

These are 2 HUGE memory sucking NEW engine features that NO exclusive dev on other side of the pond as done. 

I played Gears 3 to do death for 2 weeks. I then popped in my mates copy of Rage on Monday jut gone. I literallyy did not expect Rage to destroy Gears 3 like that. 

Dont get me wrong Gears 3 looks amazing, but Rage at 60 FPS looked Pure awesome. the 60FPS doesnt just help the feel but alos te visuals. Sorry but games look better in 60fps. 30fps games no matter he texture res dont lookk as good. I saw that first hand on my on HDTV with Rage installed on my 360.

FRostbite 2.0 and ID Tech 5 are the pinnacle of the gen.



Hmm ive been play the ps3 version and it runs very smooth, im shocked to here so many complants. but I do wish they would add an optional install for another 5-10gb because the texture pop in is VERY noticeable



selnor said:
Kynes said:
This thread will be fun. People still don't get the difference between a tailor made engine for one console and an engine developed to be as machine agnostic as possible. In the later stages ID guys have customized the engine to try to adapt to the shortcomings of an unbalanced architecture, but they are not magicians. If they developed an exclusive, with the PS3 as the only hardware they have to adapt, I'm sure that the game would perform much better, but this doesn't make any financial sense for a third party developer.

Hmmm. Not actually right.

Gears of War 3 doesnt do or  attempt the things ID have with ID Tech 5. 

Theres several things ID Tech 5 is doing in Rage that no other game is doing. 

Hand made individual textures. Not reused textures. This means more memory needed as cant reuse textures.

Double the frame rate of current shooters on console. 

These are 2 HUGE memory sucking NEW engine features that NO exclusive dev on other side of the pond as done. 

I played Gears 3 to do death for 2 weeks. I then popped in my mates copy of Rage on Monday jut gone. I literallyy did not expect Rage to destroy Gears 3 like that. 

Dont get me wrong Gears 3 looks amazing, but Rage at 60 FPS looked Pure awesome. the 60FPS doesnt just help the feel but alos te visuals. Sorry but games look better in 60fps. 30fps games no matter he texture res dont lookk as good. I saw that first hand on my on HDTV with Rage installed on my 360.

FRostbite 2.0 and ID Tech 5 are the pinnacle of the gen.


I'm not saying ID or DICE guys haven't made a great job, what I'm saying is that you will obtain more performance if you develop for only one machine. Rage in consoles seems to play great, but if you leave Carmack the same time and budget, and only a X360 or a PS3, I can assure you that the final product would be much more polished. The problem is that Carmack can't make a game for only one platform, as we live in a real world with time and budget restrains, and Bethesda wants a ROI.