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This thread will be fun. People still don't get the difference between a tailor made engine for one console and an engine developed to be as machine agnostic as possible. In the later stages ID guys have customized the engine to try to adapt to the shortcomings of an unbalanced architecture, but they are not magicians. If they developed an exclusive, with the PS3 as the only hardware they have to adapt, I'm sure that the game would perform much better, but this doesn't make any financial sense for a third party developer.