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selnor said:
Kynes said:
This thread will be fun. People still don't get the difference between a tailor made engine for one console and an engine developed to be as machine agnostic as possible. In the later stages ID guys have customized the engine to try to adapt to the shortcomings of an unbalanced architecture, but they are not magicians. If they developed an exclusive, with the PS3 as the only hardware they have to adapt, I'm sure that the game would perform much better, but this doesn't make any financial sense for a third party developer.

Hmmm. Not actually right.

Gears of War 3 doesnt do or  attempt the things ID have with ID Tech 5. 

Theres several things ID Tech 5 is doing in Rage that no other game is doing. 

Hand made individual textures. Not reused textures. This means more memory needed as cant reuse textures.

Double the frame rate of current shooters on console. 

These are 2 HUGE memory sucking NEW engine features that NO exclusive dev on other side of the pond as done. 

I played Gears 3 to do death for 2 weeks. I then popped in my mates copy of Rage on Monday jut gone. I literallyy did not expect Rage to destroy Gears 3 like that. 

Dont get me wrong Gears 3 looks amazing, but Rage at 60 FPS looked Pure awesome. the 60FPS doesnt just help the feel but alos te visuals. Sorry but games look better in 60fps. 30fps games no matter he texture res dont lookk as good. I saw that first hand on my on HDTV with Rage installed on my 360.

FRostbite 2.0 and ID Tech 5 are the pinnacle of the gen.


I'm not saying ID or DICE guys haven't made a great job, what I'm saying is that you will obtain more performance if you develop for only one machine. Rage in consoles seems to play great, but if you leave Carmack the same time and budget, and only a X360 or a PS3, I can assure you that the final product would be much more polished. The problem is that Carmack can't make a game for only one platform, as we live in a real world with time and budget restrains, and Bethesda wants a ROI.