RolStoppable said:
If you only look at it in revenue terms for the game itself, then you would be right. But this is one of those titles that help to keep your passionate customers being passionate. Having them is the most powerful marketing tool for a company, because it is not only free advertising, but more effective too. Making decisions that make you lose passionate customers is not good, but making decisions that turn these customers into advocates against your products is even worse. The impact of not releasing Xenoblade and others in America could go far beyond pure revenue numbers for these games. Xenoblade and The Last Story certainly aren't comparable to the likes of Disaster: Day of Crisis and Excitebots. The latter two are pretty forgettable, but those JRPGs are among the best the genre had to offer in the last five years, so losing out on these games is actually going to piss people off and casts huge doubts on Nintendo's promise of being more comitted to the hardcore gamer in the future. |
This is the problem all right. Especially when they are positioning 3DS and WiiU as more 'core' systems but pissing on their devoted 'core' on Wii. They have destroyed their own creditablity in the Americas with even their euthusiast crowd. I understand's Reggie's relunctance but if I was him, I'd take the straight UK versions of Xeno, TLS, PT and slap them in one package for $70 for the diehard NA fans. Since they'd be doing no work and only distributing one game (collection) the costs would be inconsequencial but the goodwill would be immense. However, if fans don't know they're coming it doesn't do Nintendo any good. There's little point announcing and releasing them next year after the damage has been done.









