RolStoppable said:
If you only look at it in revenue terms for the game itself, then you would be right. But this is one of those titles that help to keep your passionate customers being passionate. Having them is the most powerful marketing tool for a company, because it is not only free advertising, but more effective too. Making decisions that make you lose passionate customers is not good, but making decisions that turn these customers into advocates against your products is even worse. The impact of not releasing Xenoblade and others in America could go far beyond pure revenue numbers for these games. Xenoblade and The Last Story certainly aren't comparable to the likes of Disaster: Day of Crisis and Excitebots. The latter two are pretty forgettable, but those JRPGs are among the best the genre had to offer in the last five years, so losing out on these games is actually going to piss people off and casts huge doubts on Nintendo's promise of being more comitted to the hardcore gamer in the future. |
Rol -- You make a really good point. Essentially, to me your point appears to be that NoE is thinking long-term while NoA is thinking today. Thus NoE will take a bit of a hit to ensure people will be buying their consoles while NoA does not want to do that.
And given the fact that translations already exist in English, the cost of bringing this to North America would be even less for NoA. (And other languages have also been done if you were going to release outside of US and most of Canada).
Personally, I wonder what NoA has up their sleeve for 2012 for North America on the Wii. Because it could get really really dry after the holidays. (The same goes for NCL in Japan and NoE in Europe)
Mike from Morgantown
I am Mario.I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble. Wii Friend Code: 1624 6601 1126 1492 NNID: Mike_INTV |








