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RolStoppable said:
Gamerace said:

If Xenoblade hasn't even sold 100k in PAL regions what makes you think it'll sell at least 250K in NA?  NA sales would probably be about the same, maybe a little higher but not 2.5x's the amount.   TLS sales would be worse because WiiU would be around the corner by then and forget Pandora's Tower's sales altogether because if critically acclaimed JRPGs can't manage it, there's no way a good-not great action game will.   There's little if any money to be made here with these games.  And NoA doesn't seem to want to alter their 'fun/accessible for all games' image for Wii.

Those games don't even need to sell 250k copies, because other companies like Atlus and NISA are profitable by selling less and unlike NoA they also have to cover translation costs. Besides, as I've said already in my first post, this isn't just about the games themselves, but trust in the Nintendo brand. This is a situation where Nintendo has to bite the bullet and say: "Okay, we may only break even or even lose a little bit of money on these three games, but it's necessary to keep our consumers interested in our products."

The thought that these games would harm the image of the Wii is laughable and if NoA really thinks that way, then Reggie should better be fired now, before his idiocy ruins NoA altogether. E3 2011 gave me the impression that Nintendo now actually believes in the hardcore vs. casual fallacy which cannot end well. The DS and Wii were about being all-inclusive, not segregation.

We're agreed on releasing them to keep their hardcore fans happy but it you acknowledge that they'll all sell like crap anyway, what's your point about selling them individually rather than collectively?  NoA could have release NPC Metroid Prime and Prime 2 seperately (as they were in Japan) but they made a collection instead, even though it meant 90% would be buying Prime 3 a second time for the same system, for the exact same reason.   It made more sense to bundle them together, for a little more, than market and distribute individually.   The crowd who want these games will play well for a collection, especially a collector's edition, and it saves NoA marketing and distribution costs.   Heck, next to no marketing is needed, just announce it, we'll all know within 24 hrs.