Its hard to improve or change much in the core Uncharted gameplay, when it got perfected in Uncharted 2.
Looks stunning.
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Its hard to improve or change much in the core Uncharted gameplay, when it got perfected in Uncharted 2.
Looks stunning.
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worldlyfall said:
There you guys go agian, saying they added so many new things to gameplay like what? Tweaks here and there. Movement , aiming, controls, weapons, always change from game to game nothing to crazy about. COD changes things like that all the time. I have played a few matches in the beta and uncharted 2 over a year ago ( i said that before ), i am not going to know everything, and never did i say i did, if i gave the intention that i do i am sorry. I am also so sorry i did not know what kickbacks were, is it my fault i dont know the name of bloody perks from game to game? I know you you have to choose boosters from beginning of matches so i usually let my friends do it for me since they know the best ones for a new player i am pretty sure thats where you choose what kickback you want as well, if i am wrong about that than agian sorry. I rememeber one of them that my friend used allowed him to move faster, i asked him how he did it, he said it was a perk you unlock while playing the match, so apparently that one of those kickbacks. Anyways every change you listed are MP changes, did i say MP was a the same? No, i did not. Stop talking about MP changes, those things you listed cannot be used in the single player portion of the game, thats what i meant by modes. There are changes to the MP of uncharted 3 from uncharted 2. But the games gameplay has not changed much. Going by yours and everyone elses thoughts on what gameplay is than Call of Duty Black Ops is one of the biggest leap forward from its predecessor we have ever seen in gaming.
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you mean like.
-finally the ability to sprint
-being able to kick people off wall/ladders from the side, top and bottom.
-or how about the buddy system
-team work motivations
-completely revamped boosters and medals
-kickbacks (which are not killstreaks)
-or what about being able to choose your own guns instead of preset ones
-ziplines, that you can shoot any gun and grenades from.
-more stealth attacks, and mellee from the air.
-completely reworked damage and aim system.
how about that, is that enough gameplay changes for you?
give me a break, more of the same, please, what other games have made that many changes.
also what is the huge gameplay changes between the Halo games
note: im not saying they have non, as i have not played halo, im merely wanting to know what constitutes enough gameplay changes to warrent a good game to you.
also when told by aother user that you cant say its the exact same thing from a 4 minute trailer, you then said, oh but i played the beta and it was the same.
then you got called out for not knowing anything about Uncharted, so you said, oh, but i only played a little at a friends house.
and then you were told all the new gameplay in UC3, and you know say, oh but you cant count multiplayer.
at least be consistant and at least try to trash a game series you have actually played.
and please tell us other games which have changed as much as uncharted
enditall727 said:
but the thing about mgs4 is that you HAVE to play mgs1,2 and 3 before you play mgs4 that is THE game that you must have played the others to play mgs4. have you played metal gear solid 1? and have you played it fully to the end? |
That's the issue for me (I played around 6 hours of MGS 2: Substance on the original Xbox), I tried to grasp the backstory through wiki and some Youtube vids but in fairness the stealth genre isn't my favourite (never finished a Splinter Cell for example despite trying 3 of them). Some games just don't bite you no matter how good the story is to those who love the franchise. I know the full Halo back story and lore so I'm obviously going to get more from the games than somebody who doesn't, although a game like Reach being a complete prequel means anyone could in theory pickup and play the game without previous knowledge (not so in the case of Halo 2 and 3 as it's too confusing). I still class that as a issue with the game in that really the gameplay should drive someone to play still not the story (although perhaps that's a outdated view that people like Quantic Dreams are changing).
On topic by the way, I love the video and the story driving set pieces are what make the Uncharted franchise for me.
| Carl2291 said: Its hard to improve or change much in the core Uncharted gameplay, when it got perfected in Uncharted 2. Looks stunning. |
My thoughts exactly, more of the same gameplay with new story and set pieces please. Maybe a slightly better coop campaign if I was being picky on areas they could improve.
I do think they should put co-op in. When there's the other character. Like if Elena is there, the 2nd player could control her.
I think Mass Effect should implement this too.
but neither will >_
| killerzX said: also what is the huge gameplay changes between the Halo games note: im not saying they have non, as i have not played halo, im merely wanting to know what constitutes enough gameplay changes to warrent a good game to you. |
I don't want to get into your overall debate but there have been some significant evolutions in Halo gameplay over the years, some people have liked others they didn't. These are just some examples so you get the general idea and it isn't even including multiplayer changes just core gameplay differences:
For example:
In Halo 2 they introduced the dual wield option which allowed you to have more firepower at the expense of melee and grenades. This also allowed you to be tactical in your mix of guns for example so you could have a plasma weapon to strip shields then a ballistic weapon to cause more damage to the flesh of an enemy.
In Halo 2 they introduced the ability to board vehicles that were nearby and occupied by an enemy
Halo 2 introduced the Arbiter character which had cloak ability
Halo 2 changed from a hit point healtyh bar to a regenerating health system with the health bar not displayed.
Halo 3 added two handed power weapons that produced movement penalties while also fully rebalancing all weapons.
Halo 3 introduced quipment such as the ancillary bubble shield, lifts, decoys, etc
ODST completely changed the gameplay by having you play as a new character with less emphasis on tanking and more on stealth and tactically taking down superior enemy numbers.
Reach added armour bonuses such as sprint, jet packs, armour lock, etc
Reach regressed back to the old non regenerating health in keeping with the armour properties of the first game
Reach gameplay was balanced to be more in line with the original Halo Combat Evolved.
Reach changed up the core single player gameplay to introduce some new vehicles we hadn't used before also.
From the above you might gather Halo is actually one of the worst games series you could have signified as not changing from game to game as there has always been a push from Bungie to evolve the series and build on their success. That's what good studios do of course and Naughty Dog are no exception has your very thorough list showed ealier.
| ishiki said: I do think they should put co-op in. When there's the other character. Like if Elena is there, the 2nd player could control her. I think Mass Effect should implement this too. but neither will >_< |
I'd love someone to actually incorporate good coop into a RPG genre as it's something that hasn't really been fully utilized yet imo. I know there is examples and I do of course mean while still keeping the single player experience and not turning it into a pseudo MMORPG.
slowmo said:
For example: In Halo 2 they introduced the dual wield option which allowed you to have more firepower at the expense of melee and grenades. This also allowed you to be tactical in your mix of guns for example so you could have a plasma weapon to strip shields then a ballistic weapon to cause more damage to the flesh of an enemy. In Halo 2 they introduced the ability to board vehicles that were nearby and occupied by an enemy Halo 2 introduced the Arbiter character which had cloak ability Halo 2 changed from a hit point healtyh bar to a regenerating health system with the health bar not displayed. Halo 3 added two handed power weapons that produced movement penalties while also fully rebalancing all weapons. Halo 3 introduced quipment such as the ancillary bubble shield, lifts, decoys, etc ODST completely changed the gameplay by having you play as a new character with less emphasis on tanking and more on stealth and tactically taking down superior enemy numbers. Reach added armour bonuses such as sprint, jet packs, armour lock, etc Reach regressed back to the old non regenerating health in keeping with the armour properties of the first game Reach gameplay was balanced to be more in line with the original Halo Combat Evolved. Reach changed up the core single player gameplay to introduce some new vehicles we hadn't used before also.
From the above you might gather Halo is actually one of the worst games series you could have signified as not changing from game to game as there has always been a push from Bungie to evolve the series and build on their success. That's what good studios do of course and Naughty Dog are no exception has your very thorough list showed ealier.
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you got it wrong, he was the one who mentioned halo. so i was wondering what changed about it, not because i didnt think it changed, but because i didnt know what did.
also i was more talking the changes between reach and 3. and it seemed most of the evolution of the series happened in the earlier games, which is to be expected.
but my point was, that uncharted 3 has added some of the most new things between entries in the series than most any other series.
and to call it a copy and paste rehash after a 4 minute trailer of Drake fighting guys while falling out of a burning crashing planes, is idiotic. and it is clear that, he has put little to no time in playing the Uncharted series
killerzX said:
you got it wrong, he was the one who mentioned halo. so i was wondering what changed about it, not because i didnt think it changed, but because i didnt know what did. also i was more talking the changes between reach and 3. and it seemed most of the evolution of the series happened in the earlier games, which is to be expected. but my point was, that uncharted 3 has added some of the most new things between entries in the series than most any other series. and to call it a copy and paste rehash after a 4 minute trailer of Drake fighting guys while falling out of a burning crashing planes, is idiotic. and it is clear that, he has put little to no time in playing the Uncharted series |
I apologise for saying "you" in reference to mentioning Halo, I should have probably used a more generic term such as "Halo is one of the worst examples of unchanging gameplay". I figured you probably didn't play much Halo so wouldn't know how it had changed a lot over time hence why I gave you a quick update on the sort of advances made and why he might seem to thing ther was more or less than he is assuming is happening with Uncharted. In fairness I mentioned single player as that seemed to be the other guys focus but there was actually a lot more changes between Reach and 3 in the multiplayer side. There was big evolutions in the Forge map editor, more online modes, Firefight got added. There was other changes too but you get the general idea that I was more talking big general gameplay differences across the single player game rather than the numerous evbolutions the online has made in Halo.
I'm not disagreeing that Uncharted 3 is going to build on the previous game with some significant tweaks, it is actually my most anticipated game after Gears 3. That's really saying something as I'm a huge Assassins Creed and Mass Effect fan too. I dare say I'd go as far as to say it was worth buying my PS3 just for the Uncharted games alone I enjoyed them so much
. I would like more of the same as Uncharted 2 but I have every faith that come play time anything they've tweaked will be to add to the experience.
As for the last sentence I was just giving you some guidance on what sorts of changes Halo has gone through I really don't want to get involved in saying who is right or wrong as I don't actually think it matters in the grand scheme of things. When you've been here a while you kind of learn to just go meh and move on as you can't convince some people to see a different viewpoint or understand yours.