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Forums - Gaming - What exactly is considered to be 'Milking'?

Jay520 said:
To all people who claim COD, Halo, & AC To be milked:

What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover.

If there is a demand, then the companies are still milking the franchise.

But I would respect the company and I wouldn't respect the mindless fans.



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Areym said:
RE4 is being milked as well, in my opinion.
From gamecube, to PS2, then Wii and finally the HD remake coming out.
Nothing has changed since the PS2 with extra content, aside from slightly better graphics

The PS2 version gave the game to a much larger audience with far more Resident Evil fans considering the first 3 installments were released on PS1.

The Wii version was made to introduce a new control scheme.

The PSN / XBL releases were in huge demand considering it was one of the best games of the last generation, not to mention it has budget pricing. If you don't own a Wii, then many people haven't had the chance to play this game in roughly 7 years, me being one of them.

It's about to have it's second re-release, after the release of the original 7 years ago, big deal.



brendude13 said:
Jay520 said:
To all people who claim COD, Halo, & AC To be milked:

What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover.

If there is a demand, then the companies are still milking the franchise.

But I would respect the company and I wouldn't respect the mindless fans.



Why do they have to be mindless. That would depend on if each new installment is worth buying, which is subjective.

Jay520 said:
brendude13 said:
Jay520 said:
To all people who claim COD, Halo, & AC To be milked:

What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover.

If there is a demand, then the companies are still milking the franchise.

But I would respect the company and I wouldn't respect the mindless fans.



Why do they have to be mindless. That would depend on if each new installment is worth buying, which is subjective.

If there is a huge dip in quality or far too many games on one system in a short period of time, then yes.

I will buy Assassin's Creed Revelations (or possibly wait for reviews), but the franchise is almost as good as dead to me. Assassins's Creed 2 was amazing, Brotherhood was a huge dip in quality, the story was poor and it was far too similar to Assassin's Creed 2. It didn't feel like a game, it felt like £30 DLC on a disc. Now I find out that another sequel is coming out just one year later? THAT is what I consider milking

...I'll give it ONE more chance. Sadly there are millions of people who will continue to buy sequels regardless, those are the people I don't respect.



brendude13 said:
Jay520 said:
brendude13 said:
Jay520 said:
To all people who claim COD, Halo, & AC To be milked:

What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover.

If there is a demand, then the companies are still milking the franchise.

But I would respect the company and I wouldn't respect the mindless fans.



Why do they have to be mindless. That would depend on if each new installment is worth buying, which is subjective.

If there is a huge dip in quality or far too many games on one system in a short period of time, then yes.

I will buy Assassin's Creed Revelations (or possibly wait for reviews), but the franchise is almost as good as dead to me. Assassins's Creed 2 was amazing, Brotherhood was a huge dip in quality, the story was poor and it was far too similar to Assassin's Creed 2. It didn't feel like a game, it felt like £30 DLC on a disc. Now I find out that another sequel is coming out just one year later? THAT is what I consider milking

...I'll give it ONE more chance. Sadly there are millions of people who will continue to buy sequels regardless, those are the people I don't respect.



Like I said, it's all subjective. I for one loved every AC, except the first, and I'm eagerly awaiting the next one. I wouldn't consider myself to be mindless. It doesn't matter to me if games release every one year or four years. As long as the games are good, then I'll be there.

This isn't directed at you, but I think a lot of people that scoff at annualized releases are forgetting that in past gens, it was quite common for games to release every year. That changed this gen due to high dev costs.

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Jay520 said:
brendude13 said:

If there is a huge dip in quality or far too many games on one system in a short period of time, then yes.

I will buy Assassin's Creed Revelations (or possibly wait for reviews), but the franchise is almost as good as dead to me. Assassins's Creed 2 was amazing, Brotherhood was a huge dip in quality, the story was poor and it was far too similar to Assassin's Creed 2. It didn't feel like a game, it felt like £30 DLC on a disc. Now I find out that another sequel is coming out just one year later? THAT is what I consider milking

...I'll give it ONE more chance. Sadly there are millions of people who will continue to buy sequels regardless, those are the people I don't respect.



Like I said, it's all subjective. I for one loved every AC, except the first, and I'm eagerly awaiting the next one. I wouldn't consider myself to be mindless. It doesn't matter to me if games release every one year or four years. As as the games are good, then I'll be there.

This isn't directed at you, but I think a lot of people that scoff at annualized releases are forgetting that in past gens, games would release every year. That changed this year due to high dev costs.

I loved the second one to death, but didn't you think Brotherhood was a huge dip in quality? If another Assassin's Creed was released in 2012, wouldn't you feel a bit too burnt out to play it?

There is just only so much one franchise can take, especially when the quality starts to dip.

As for earlier generations, things were different then, the next installment in the franchise usually had something bigger and better to offer. I didn't really notice any annual releases, maybe a game was release twice in two consecutive years but there is usually a 2 or 3 year gap before the next game.



What many in this have failed to realize is milking is quite simply releasing tons of games in a frequent manner for the same franchise with virtually no creativity generated with each passing game. Just iterative and repetitious in nature.

It has almost nothing to do with demand (As a byproduct of milking a game for too long is that this well will eventually dry up). Games generally have to sell well in the first place in order to become 'milked'. The game doesn't have to be epic and great to be milked, just generally marginally successful.

Quality plays its role because eventually it becomes nearly impossible to maintain the proper quality with this insistence on releasing games without the creativity.

Sometimes certain genres lead to milking just as a natural byproduct of the type of game it is. (Sports, Music games come to mind).


Games that fall into the milking category? (Ratchet and Clank, Street Fighter, Madden series, Halo, Guitar Hero, Call of Duty, For awhile GTA was getting dangerously close but they seemed to have calmed down quite a bit, Sonic was milked, Mario (As a character) has been milked but Nintendo has been smart to incorporate him into just about every genre so no Mario game technically plays or feels the same, Final Fantasy hovers around being milked however with story driven games as long as there is a new story given to it it's hard to milk it dry, Sing Star, etc, Capcom is one of the largest violating milking companies. They will run good franchises into the ground on behalf of milking it to death.

For all intents and purposes, I would say anything beyond (3) releases in one generation is milking a franchising for all it's worth and over extending it's value to the consumer base.



brendude13 said:
Jay520 said:
brendude13 said:

If there is a huge dip in quality or far too many games on one system in a short period of time, then yes.

I will buy Assassin's Creed Revelations (or possibly wait for reviews), but the franchise is almost as good as dead to me. Assassins's Creed 2 was amazing, Brotherhood was a huge dip in quality, the story was poor and it was far too similar to Assassin's Creed 2. It didn't feel like a game, it felt like £30 DLC on a disc. Now I find out that another sequel is coming out just one year later? THAT is what I consider milking

...I'll give it ONE more chance. Sadly there are millions of people who will continue to buy sequels regardless, those are the people I don't respect.



Like I said, it's all subjective. I for one loved every AC, except the first, and I'm eagerly awaiting the next one. I wouldn't consider myself to be mindless. It doesn't matter to me if games release every one year or four years. As as the games are good, then I'll be there.

This isn't directed at you, but I think a lot of people that scoff at annualized releases are forgetting that in past gens, games would release every year. That changed this year due to high dev costs.

I loved the second one to death, but didn't you think Brotherhood was a huge dip in quality? If another Assassin's Creed was released in 2012, wouldn't you feel a bit too burnt out to play it?

There is just only so much one franchise can take, especially when the quality starts to dip. And not many games had annual releases, but things were different then, the next installment in the franchise usually had something bigger and better to offer. I didn't really notice any annual releases, maybe a game was release twice in two consecutive years but there is usually a 2 or 3 year gap before the next game.



It wasn't as good as ACII, but I wouldn't say it was a huge dip in quality. I think it was because ACII was just so good, it was going to be very hard to top. Besides, Brotherhood introduced a wonderful online mode, so as an overall purchase, I would say it was on par with ACII. If a new installment is released in 2012, would I feel burnt out? Not really. A year is lke an eternity in my gaming world. I would likely be ready for the next adventure.?br />
Off the top of my head, I can remember the GTA, R&C, and N4S having yearly releases on the PS2. All were great games IMHO

Jay520 said:
To all people who claim COD, Halo, & AC To be milked:

What if fans insist on having more experiences? Would it be wrong for companies to meet the demands of their consumers? Should they neglect their consumers, and put the series on a hault, going against the will of consumers? As long as a franchise stays high in quality and sales, a company has every right to 'milk' a franchise. Producers will be happy, Developers will be happy, and most importantly, fans will be happy. The only people upset are the ones who pose no involvement in the game whatsover.

The problem is more people dislike, don't like , and don't want to purchase Halo who own a 360 then people who do like, want as much Halo as they can get.  When resources, time, energy, etc get dumped constantly into either Halo or Kinect projects you end up disappointing a large sector of your fanbase. 

Would you prefer multiple new (Quality IPs and 2 Full-Fledged Halo releases)  or (5 full-fledged Halo releases in one generation)?   I know what I would certainly prefer.  Games are about the experience.  It's like if Lord of the Rings added 15 movies in total.  Only the extreme of the extreme would start to care after awhile.



Rpruett said:

What many in this have failed to realize is milking is quite simply releasing tons of games in a frequent manner for the same franchise with virtually no creativity generated with each passing game. Just iterative and repetitious in nature.

It has almost nothing to do with demand (As a byproduct of milking a game for too long is that this well will eventually dry up). Games generally have to sell well in the first place in order to become 'milked'. The game doesn't have to be epic and great to be milked, just generally marginally successful.

Quality plays its role because eventually it becomes nearly impossible to maintain the proper quality with this insistence on releasing games without the creativity.

Sometimes certain genres lead to milking just as a natural byproduct of the type of game it is. (Sports, Music games come to mind).


Games that fall into the milking category? (Ratchet and Clank, Street Fighter, Madden series, Halo, Guitar Hero, Call of Duty, For awhile GTA was getting dangerously close but they seemed to have calmed down quite a bit, Sonic was milked, Mario (As a character) has been milked but Nintendo has been smart to incorporate him into just about every genre so no Mario game technically plays or feels the same, Final Fantasy hovers around being milked however with story driven games as long as there is a new story given to it it's hard to milk it dry, Sing Star, etc, Capcom is one of the largest violating milking companies. They will run good franchises into the ground on behalf of milking it to death.

For all intents and purposes, I would say anything beyond (3) releases in one generation is milking a franchising for all it's worth and over extending it's value to the consumer base.



You make some good points. Some I aree with and some I don't. I rather not get into a debate about it due to the fact that the term milking isn't clearly defined, thus, we would likely be arguing over what we think it really means.