well the rol and grumby discution sure was interesting.
and I still don't see second degree or sarcasm in the op... I don't think some people actually read rol.
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well the rol and grumby discution sure was interesting.
and I still don't see second degree or sarcasm in the op... I don't think some people actually read rol.
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Zelda and Mario are Nintendo's bread and butter, and I don't see that going away. It's worth it to them, but they do need to figure out how to make quality Zelda and Mario games in a shorter time span, so that other games can be completed. They really can't rely much on 3rd party now for the Wii, since most of them are off making Wii U games. So Nintendo needs to man up and get the Wii games completed and out the door. They should still be trying to get 3rd party companies to make games for their system. They have a lot of pride, so they never go out and solicit 3rd party companies to make games. Unlike Sony and Microsoft who will cater to 3rd party companies, Nintendo feels they don't need to do this, which is why many of their 3rd party games are crap. Nintendo did a much better job during the NES & SNES generation.
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'gaming till I'm gone'
RolStoppable said:
I think the head of the project (in Zelda's case, Eiji Aonuma) is not focused enough. Skyward Sword received a hugh overhaul in its development, because Aonuma originally planned to not use Wii Motion Plus at all. Pretty much the entire game needed to be revamped afterwards which costs time and money. When you start making a game you need to have a good idea of what it is going to be instead of having a "let's see where this is going to lead us" approach which is what something like "let's turn Link into a wolf this time" is. I don't hate Nintendo and I certainly don't think that they have made many half-baked games this gens. |
When the SS development had started the Wii motion + wasn't there yet. Adjusting the game to use it may be like a waste of time/monry form a certain point of view but on the other hand it will help them to have a better knowledge of their own hardware, and how to use it in the future (on WiiU at this point). One of the most annoying things about the Wii IMO is how all these years motion controls have remained under-developed even by Nintendo, this new Zelda is actually the fist mainstream game to use the Wiimote in a really relevant way (except for the pointer funtionality) and how long it took? 5 years, about time.
RolStoppable said:
And next year they launch a home console with a main controller that doesn't support proper motion controls. So this makes Skyward Sword the first and probably the last big fantasy game to really use Wii Motion Plus. |
The box will include both controller types. It's up to the game designer to utlize the strenghts and weaknesses of each... then the user can decide which is better for them.
| Pavolink said: Zelda games always took a lot of time and people to develop, nothing new. This kind of games is one of the reasons many still believes in Nintendo quality. |
As much as I love Zelda games, not so much TP (on Wii), I cannot say I am any hyped for SS... Been waiting too long, and even though TP did some amazing things I just did not get the same epic Zelda feeling I used to get while playing previous games. It was Zelda, but not Zelda. However, I have about 0 hype for SS, sadly, and my interest for the series has really died... I used to be very very very fond of Zelda games, probably my most played series of all time, any system.
As a reply to the bolded part:
Ocarina of Time: Amazing Game - Released 1998
Majora's Mask: Amazing Game - Released 2000
Wind Waker: Amazing Game - Released 2002 (even with Masters Quest)
So that is 3 games, in 4/5 years, on two different systems.
Then you have TP coming in 2006 on two systems... and SS... 2011/2011+
So for me it is drop in quality and rise in development time.
RolStoppable said:
But in the case of a game like Zelda you can't simply support both. With the Wiimote you have practically 1:1 control over the sword (slashes at every possible angle), so how do you translate such controls to a normal controller? The game would basically need to be designed as two separate games to support both control options properly and that's not going to happen. |
Not true.
Same game with three potential controller options, allowing player to choose the one that fits them.
1) full wiimote control with angled slicing and dicing among other things.
2) historic 3D zelda controls from previous controllers. Angled slicing here done using 2nd analog controller to specify angle.
3) Full wiimote with touchscreen sitting in dock on coffie table to allow quick access to items/maps and or alternate views.
It can and will be amazing as Zelda is always a great game.
I dont think the game is being in development for five years, but still... We all want the best zelda game ever, so if thats what it takes good for me... But I do get your point, I feel nintendo should expand their internal studios, they have other IPs that we want to see again, pikmin, Fzero, a new Star fox, what about reviving ice climbers, custom robo, chibi robo, eternal darkness and creating some new IPs...
Menx64
3DS code: 1289-8222-7215
NNid: Menx064

RolStoppable said:
But in the case of a game like Zelda you can't simply support both. With the Wiimote you have practically 1:1 control over the sword (slashes at every possible angle), so how do you translate such controls to a normal controller? The game would basically need to be designed as two separate games to support both control options properly and that's not going to happen. |
Actually, some time after E3 someone posted a link to an interview with Eiji Anouma, he said to be interested in using both peripherals in the next Zelda. To be honest I can't find that interview anymore, I've only found this ( http://www.zeldac.com/2011/06/aonuma-discusses-skyward-sword-the-master-sword-and-the-next-zelda/ ) The video is not working but they say: "He mentions he wants to use the Wii Motion Plus along with the Wii U controller for the next Zelda title for the Wii U."
| RolStoppable said: The Legend of Zelda: Skyward Sword is going to be released later this year, but can the game be worth all the work that was put into it? No. The Zelda series has become increasingly more dangerous for Nintendo. The manpower needed to complete Skyward Sword grew to 200 people in the later stages of development. Now think about how many games could be made by such a big amount of people. Nintendo doesn't have the luxury of third parties filling the gaps, so it's of high importance that they can provide a steady stream of games all by themselves. Otherwise something like the first half of 2011 happens. I am not just talking about the Wii here. The DS and 3DS have also been greatly affected. There hasn't been coming out much of anything lately. Nowadays Zelda takes too much effort to make and while the games turn out to be great, it's still too big of a sacrifice considering what else could have been. No single game is worth five years of development combined with a ridiculous amount of people working on it. It's hurting Nintendo and more importantly, their customers. That would be us, the gamers. |
A steady stream of mini games or a few big games? Is this your question?
If nintendo would produce mini games only no one would buy Wii or 3DS or Wii U. Zelda & Co are the games that make people buy their game systems.
That the Wii and 3DS not have seen many nintendo games this year is not of because of the manpower zelda binds, but other things.
In my opinion Twilight Princess was the biggest and most epic Zelda of all time. But it seems that Skyward Sword will top that.