Galvanizer said:
Hynad said: I would like it, if it was like the older FFs, with a world map, controlable airship, hidden sidequests (but not in a "must have the players guide to find them" way), an ensemble cast, crystals in some form (loved the Magicite, or the elemental crystals from IV and V)... As far as the battle system is concerned, I think they were way to quick to dismiss FF XII's battle system. With a few tweaks, I think this could become a really enjoyable battle system if they could just make it a little bit more dynamic: as in: more real time player input, instead of having everything programmed...
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Different teams, bro.
The reason that FFXIII didn't use the FFXII battle system is because it was made by a totally different team.
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no, the teams have nothing to do with it. as far as I can tell what they were trying to do was make a faster, most action-packed version of the FFXII battle system. However, the only way to make it 'work' was to dumb it down, putting your characters and parties in pre-determined behaviour programs. You could only be one of six gambit sets (sentinel, commando, ravager etc), and even then your party could only be set up in one of six of your decided paradigms.
In essesce, it only gave you the very minimum possible amount of customnization and control. the game's battle system pretty much got dumbed down to a series of quicktime events. "press this button to change to this paradigm, now change back" and failing to do so fast enough or not being able to predict the next combination of buttons would result in instant death. See Resident Evil 4.
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