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Forums - Gaming - Naughty Dog : Ps3 and Vita Can Do Everything Wii U Can Do

He was'nt talking trash,he was just saying he's sure it'll be a great product,but he's not completly sold and has some questions about it. He was doing this while talking up the PS Vita. This was nothing more then PR speak,in which all companies do the same thing.



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nitekrawler1285 said:
This is not good for Nintendo. If most of the features can be mimicked then they just lost 51 million possible consumers whom they are aiming at with the WiiU.

I have been saying for a while that the Wii U wasn't going to be sufficient to get PS360 owners to upgrade and this only cements that they aren't offering enough. This and their flawed position on online.

Considering the PS3 will probably have a price drop this year the PS3/V combo will be price competitive especially for the 51 million that already own a PS3.Were I Sony I would put the PS4 on hold unless M$ announces a new console.

This is possibly the most ignorant post I've read.



Mr Khan said:
nitekrawler1285 said:
This is not good for Nintendo. If most of the features can be mimicked then they just lost 51 million possible consumers whom they are aiming at with the WiiU.

I have been saying for a while that the Wii U wasn't going to be sufficient to get PS360 owners to upgrade and this only cements that they aren't offering enough. This and their flawed position on online.

Considering the PS3 will probably have a price drop this year the PS3/V combo will be price competitive especially for the 51 million that already own a PS3.Were I Sony I would put the PS4 on hold unless M$ announces a new console.

Assuming that all multiplatform ownership is impossible and that no-one with a PS3 has any interest in Nintendo games or any exclusive that might go to the Wii U, and equally assuming that Nintendo's Sony-esque proclamations regarding Wii U online will make for an inferior experience


Well they said themselves it's not like they are trying to be best at online so I do expect an inferior online experience.  The lackluster launch of the 3DS and it's online features only point torwards the same portrait.  Let's face it Nintendo doesn't value the online the same way Sony and M$ do.  The online communities are a very large portion of the HD console experience.  I don't expect people to abandon those communities for a small lackluster one when they can play the same games on a system they already own and are already a member of a online community.  

Based off what they have shown so far I don't see why anyone would be interested in Nintendo's Wii U games.  The best one they announced hasn't even started  production. For them to be targeting this demographic they don't seem to be doing it all that well.  



trasharmdsister12 said:

MARCUSDJACKSON said:

ok i'm not trying to start a debate here but heres my thouht!

wouldn't 3G help with the streaming. i understand that 3G is used for increasing download speed.

i'm not a tech guy and really haven't any idea wht 30 precent of the quotes/post were about.

3G would not help in streaming video/data between the two devices. 3G is a buzz word used to define current generation mobile network standards/technologies (both hardware and software) that are applied in data transfer in telecommunications networks. It has nothing to do with local connections between devices at the range of Bluetooth, Wifi or even IR.

The only potential advantages that I can see the a Wii U streaming solution to have over a PS3/PSV streaming solution are:

1) Optimization of hardware/software implemented in the two devices to make for efficient and consistent performance

Nintendo's main focus with the Wii U appears to be the controller. With that their main focus of development of this machine will be the functionality of this controller. What this means is they will pour extensive research and testing into what works for what they want to achieve with the controller. That means possibly developing specialized parts to perform specific tasks. Again, no one knows how they'll be implementing the streaming features; whether they'll be feeding live game data to the controller and having on board processors do the work at the controller end or just feeding a video at a given resolution; but based on the approach they decide to take, they can develop the rest of their hardware and software around that idea to get the most out of their design. For example, say all the controller display stuff is calculated at the Wii U box and a simple video stream is being sent to the controller. The design of the controller could implement a specific processor optimized for a specific file format at a specific resolution and a specific bit rate that the controller knows it is going to receive. Many little optimizations like that can be made when it is a major focus of development, be it in the console end, the data transmission, the processing at the controller end, or even the response from the controller.

Sony could definitely do the same thing but this inter-functionality between the devices isn't a main focus so the question is, would they put in all this extra dev work (time and money) on something they consider an optional feature? If they consider it optional they'd most likely opt to use more general hardware to perform the same tasks. That doesn't mean it won't work as well. They could compensate for these optimizations by using more powerful general hardware, but that would also mean higher costs (again though... we have no idea what the Wii U costs but this is general conjecture on how the tech world works).

2) Developer ease in utilizing the features available

Having the Wii U controller be central to the idea that is the Wii U means that Nintendo will (or at least should) put a huge emphasis on getting the most out of the controller's capabilities and the best way to do that is to make it easy for developers to do so through API's and proper support. From current developer statements they seem to be doing a fairly good job of this. To compete on this point, Sony would need to create similar developer tools for the interoperation of the PS3/PSV. Again they very well could do this but would they put in the money and time to? That is Sony's question to answer and none of us know any better than anyone else on what Sony's stance is here.

if this was last yr i wouldn't have minded all the info but that while informative was information overload.

thanks and i think we both can agree its not important enough for Sony to focus resources to implement the 2 devices on that level, but also that doesn't mean they won't, but it does seem like they want the 2 products to work together while still maintaining there innovative deferences.



ethomaz said:
Play4Fun said:

Bunch of jackasses.

I said Vita streaming is too limited to offer the exact same thing that Wii U pad offers, not that it can't be done at all.

Terrible reading comprehension all around. Wasted my time.

In fact that's not true... the streaming is not limited and even for 1080p is good (based in alredy disponible feature Remote Play for PSP or PC)... sorry but you have no argument to say anything.

If this sort of thing does get enabled on PS3 with Vita, we can't expect games to have Uncharted 3 like graphics at the same time the PS3 is rendering geometry for the Vita screen as well.That's kind of where I think it would be beneficial for the PS3 to just send executable code to the Vita, rather than just video, or a hybrid of both.

There's no reason the PS3 can't load an inventory screen and the like onto the vita and have it execute that code itself. Where I think Vita can be much more useful is where it would actually download a client app that's meant to interact with the PS3 title.

Vita has bluetooth, so it can act as a controller for the PS3. So think of the demo they showed with Zelda where you use the touchscreen for item selection or a map? That sort of thing should be easily doable with no lag. While that may not open nearly as many 'new' gaming experiences, it would be a very welcome addition to those that have a Vita ... and would be quite easy to develop at little expense.

Playing a full game the way Wii U does it won't be done on Vita. Take that new Dragons Crown game for instance. You own PS3 version and Vita version. You play on PS3, save, transfer to Vita, load up game on Vita, and pick up where you left off.

Theres no lag that way since the game itself is running on the Vita. Think of it like a glorified version of Kojimas Transfaring idea for PS3 -> PSP.

That said, its not exactly what Wii U is doing since that only requires one game copy. Its also more time consuming unless they use cloud saves. And its more expensive since youll need both game copies unless they start doing cheap pack ins.

Wii U's method of streaming is also better. The Vita receives streaming data from the PS3 over 802.11g it will first need to be processed and converted to whatever your display understands and be fed to the display in the fashion. The display will then use its own processor that decodes the signal.

If the WiiU is using something similar to wireless HDMI, the conversion to whatever your display needs/understands is done by the console and streamed directly, alongside the signal to your TV, to controller screen (which decodes the signal). So in essence WiiU is doing away with that one extra step that needs to be done on the PS3/Vita combination.

There are 2 kinds of "streaming" we are talking about here.

1 . The network/IP kind, you do over your network, ala Netflix. That's handled by your router, that's local internet traffic.

2. A proprietary wireless RF video-mirroring solution. This is what Nintendo is using, some kind of UWB thing - this does not run on your network. It's like a cordless phone base, it's its own thing, and won't impact the traffic on your local network.

The only real issue is potential interference but I imagine they have that sorted with frequencies and channel hopping.

The Wii U method is #2, it is going to be extremely solid and not prone to dropping out, in all likelihood. Sony would have to employ method #1 for video streaming, which they do NOT need to do to support 2-screen gaming. The PS3 game on disc would come with a little Vita app that would install once and handle very light communication via WiFi or BT, obviating the need for compressing and throwing around a big laggy video stream.

Play4Fun was right and is better than you in every way.



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morenoingrato said:
nitekrawler1285 said:
This is not good for Nintendo. If most of the features can be mimicked then they just lost 51 million possible consumers whom they are aiming at with the WiiU.

I have been saying for a while that the Wii U wasn't going to be sufficient to get PS360 owners to upgrade and this only cements that they aren't offering enough. This and their flawed position on online.

Considering the PS3 will probably have a price drop this year the PS3/V combo will be price competitive especially for the 51 million that already own a PS3.Were I Sony I would put the PS4 on hold unless M$ announces a new console.

This is possibly the most ignorant post I've read.


Call it what you chose. It's not my fault people are too blind to see that Nintendo is alienating both segments of the consumers they claim to be courting by catering to developers.



Woa! How funny.

There is a thread for developers talking about the possibilities and praising the idea about Wii U, and nobody comments. But then the competition comes and said the words that obviously the competitor always said, and the thread is full of comments (in a flame war).

More funny is how not only this developer, but also most on this thread knows that PS3 and Vita can do exactly what Wii U can; and the developers with dev kits don't have the final one. You people and the developer must have the console. You are lucky.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


areczek said:
ethomaz said:
Play4Fun said:

Bunch of jackasses.

I said Vita streaming is too limited to offer the exact same thing that Wii U pad offers, not that it can't be done at all.

Terrible reading comprehension all around. Wasted my time.

In fact that's not true... the streaming is not limited and even for 1080p is good (based in alredy disponible feature Remote Play for PSP or PC)... sorry but you have no argument to say anything.

 

Play4Fun was right and is better than you in every way.

Hmmm. joined immediately after Play4Fun AND his alt was banned and you say that.

..... obvious alt is obvious



nitekrawler1285 said:
This is not good for Nintendo. If most of the features can be mimicked then they just lost 51 million possible consumers whom they are aiming at with the WiiU.

I have been saying for a while that the Wii U wasn't going to be sufficient to get PS360 owners to upgrade and this only cements that they aren't offering enough. This and their flawed position on online.

Considering the PS3 will probably have a price drop this year the PS3/V combo will be price competitive especially for the 51 million that already own a PS3.Were I Sony I would put the PS4 on hold unless M$ announces a new console.


I doesn't matter whether a feature can be "mimicked", it only matters whether a feature will be taken advantage of at a high enough quality often enough to have an impact on sales; and anyone who believes this is the case with the PS Vita/PS3 connectivity is simply being delusional. After all, over 5 years ago Sony talked about how the PSP and PS3 could interact and yet almost no games were released that took advantage of those features; why would we expect PS Vita/PS3 connectivity to be taken advantage of when PSP/PS3 connectivity never was?



Alby_da_Wolf said:
HappySqurriel said:
Alby_da_Wolf said:
HappySqurriel said:
While he may be techically correct, the PS Vita and PS3/PS4 will not be used like the Wii U on a wide scale because no developer can count on a PS3/PS4 owner having a PS Vita and vice versa. On top of that, the Wii U will probably be in a price range where the unit as a whole is close to half the price of the PS Vita and PS3/PS4 combined.

Sony could provide a controller with screen as standard equipment too, besides allowing PS Vitas (and maybe the next PSP versions too) to be linked to PS4 as additional controllers as rumours suggest: this whole set of features not only would allow wide scale support, but it would beat Wii U at its own game.


Unless the PS4 launched with a screen in the controller as standard equipment publishers and developers would not readily target this functionality because they can't count on potential customers having this equipment.

To see my point all you have to do is look at the list of games that support Playstation Move. While the size of the list of games is impressive for an add on, almost half of the games are developed by Sony, most of the third party games only use Move as an optional element and are not designed to take full advantage of it, and the handful of games designed explicitly for Move by third party publishers are low budget "shovelware".

You can't "Answer" an advantage your competition has as standard equipment with something that is optional, especially if that optional equipment is expensive. Throughout the history of the industry countless addons have been released and the vast majority of them are very poorly supported by third party publishers. Why would anyone assume that something with the Playstation brand would immediately be immune from this?

Edit: To make my point even more clear ... Much of this functionality could have been implmented using Nintendo DS/Wii connectivity or PSP/PS3 connectivity, how many games can you name that were developed by third party publishers that used both the home console and portable system?

That's just what I wrote too, did you read my post?    Support of portables as additional controllers with screen should be the added bonus, let's be naughty towards Sony as it would be towards Nintendo and let's call it "the improvement of the stolen idea"!   

I miss-read your statement as Sony releasing controller with a screen that was standard, rather than Sony releasing a System with a standard controler that has a screen.

That is a different beast altogether. Part of the reason we had multiple viable systems in the current generation unlike previous generations is because the market became asymetric, which resulted in more customers and more multi-system owners. If the market becomes more symetric as Sony "copies" Nintendo it is likely going to result in lower overall system sales, and this could disproportionately impact one manufacturer. Given that there was a significant advantage to a market leader when they launched before their competition regardless of whether their competition had more processing power, features or launched at a lower price I would think that Sony would be the net-loser if they decided to "copy" Nintendo.