Barozi said:
sc94597 said:
snakenobi said: they thinkg its wii all over again CAUSE wii u is still boasting of doing what this gen was done by hd console |
In which ways? By moving to a now, more acceptable, and widespread, resolution compared to 5 years ago? What do you want them to do? Have the console support 1440p, which very few televisions support? I do hope you aren't assuming that Nintendo has 'boasted' about anything other than the Wii U's resolution capabilities. If we're discussing the fidelity of the tech demos, then I have to disagree with your assessment, but regardless Nintendo hasn't been boasting anything specific in relation to them so your point is without subtstance. The tech demos pull off just as difficult feats, if not more, with 5 weeks of development behind them, as what we can see in the top of the line games on current generation platforms while running at Native 1080p and 60fps(compared to the sub-720p 30fps of current consoles.) Many of the things accomplished in both tech demos the PS360 struggle with, and that is at sub-720p/720p native resolutions. Let's not forget that both the cpu and gpu of the Wii U will be at least 3 generations ahead of what the PS360 have; and the cpu is based on a top of the line architecture from IBM. So what is 'boasted" by Nintendo? Games will run at 1080p 60fps with a lowest common factor of PS360 quality graphical fidelity and speculation based on hardware can tell us that it will be much more than that, but of course, with good reason, Nintendo is reluctant to give much more than what we get from the bolded until they're closer to release. So is Nintendo boasting or are you making assumptions and have a distorted idea that they're Nintendo's ideals of progression. But maybe you'll reveal something I have not observed nor considered that will make me see your statement as valid; however, I doubt it.
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proof ?
At the moment Nintendo only confirmed that games can be upscaled to 1080p. Which is the same as EVERY single Xbox 360 game and about half of all PS3 games. 1080p is supported, that's it. Haven't read anything that they will run natively on 1080p or that they will all run at 60 frames per second. Which is by the way VERY unlikely. It's not like the technology will suddenly stop. That Unreal Engine 4 promo tech demo won't run at 60FPS and 1080p on modern PCs.
1080p and 30FPS will be the absolute maximum that can be achieved with modern graphics. Doesn't mean though that technical less complex games like NSMB WiiU couldn't run with 60FPS. But that's not much different to XBLA or PSN games that also support native 1080p.
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Proof?
You are both making assumptions. Nintendo said that the console was 1080p but they didn't say whether most/all games were native 1080p or whether they are 720p (or less) upscaled. We will have to wait until real games come out (or at least until 3rd party developers have had the final hardware for a while and can talk about it) to know whether it is only slightly more powerful than the PS360 (and thus mostly 720p upscaled except for select games) or if there is enough improvement over them to run most games at 1080p (though even then I would expect a few of the most demanding games to be at less than 1080p).
So can the Wii U do 1080p? YES. Can it do 1080p for most/all games out today on other consoles/PC? MAYBE. Time will tell, unless Nintendo starts talking up their hardware details (which I seriously doubt).
If I was Nintendo I would make sure that their new console can run most games at 1080p natively as while it wouldn't give them that much of an advantage against the PS360 it would help make sure that when MS and Sony launch a new console they can still get the same games, except toned down and maybe in 720p then.
That said, it would be hard for them to find a GPU that is barely more powerful than the RSX/Xenos, so I personally expect the PS3 to Wii U gap to be similar to the Gamecube to Wii gap (2-2.5 times more powerful). I don't base it on any source, just my expectations.