MrT-Tar said:
Surely given that text and voice translation has already been done they can essentially 'free ride' off NoE's efforts, most of the work has been done for them. They can publish it, incurring little costs and make a certain profit, even if the game sells very poorly. Americans will just have to put up with our strand of English in text and voices, that's all. With DS games (such as Jam with the Band, Solatorobo, etc which NoE localised, but not NoA), I can partly understand as due to the fact that the DS is region free. One in the US can import from Europe and therefore could reduce US sales and therefore NoA's profit and incentive to localise. No such reason exists for a game like Xenoblade Chronicles which is on a region locked console. |
if NoA actually gave a damn about Nintendo fans then your line of thinking would be sensible, but seeing as they didn't even bother localizing NPC Pikmin 2 I have no reason to believe they care. Disaster I can understand, even Another Code: R as it doesn't seem to have sold too well... But Pikmin is a core Nintendo franchise so there is no excuse when all they needed was to reprint the European version.
I may just send an email to Nintendo's customer support telling them I am upset about losing Pikmin 3 for Wii, and that the least they could do was bring over NPC Pikmin 2. Not that I think that'll help at all...
Hell, at this rate I'm not even holding my breath for Dragon Quest any more. SE may still release it in Japan, but it wouldn't be passed NoA to upscale it and localize for Wii U only. I am beginning to hate Reggie.
Until you've played it, every game is a system seller!
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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?
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