By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577
loy310 said:
Jinova said:
I got to spend a few minutes with the Vita today at Gamestop. I tried......

Wipeout- looks fantastic, fast and slick. I kept banging into the walls, but I think I would get it eventually

Little Deviants- I didnt know what I was doing, but it looks like it could be fun. The back touch controls were smooth. I will look into this one, check out some videos or hopefully a demo will be available when the Vita launches.

Modnation- getting it day one, I love kart racing games.

Hot Shots Golf- Played one hole, love the look of the game. Day one for this as well.

Fifa- looks good, but the players were too tiny for my liking, but maybe thats because I am old lol. Animation was smooth

The hardware is sleek and felt good in my hands. The buttons seemed a little small, but I can get used to that.
I will have to agree with the complaints of load times. They seemed excessive to be running off a memory card. But the games are worth the wait I guess. Maybe this is just a demo issue or something.
Regardless, Feb22nd cant come fast enough!!


 

I have tried it out myself this week at GS. I must say that i was impressed at how light the unit is, i would compare the weight to a CD case, very comfortable.

The staff at GS was shoving it down my mouth, "did you per order!!!!", "we are having a $25 special!!", " yes i preordered........with Amazon", funny how they back away slowly  once i said that, lol.

The motion games in "Welcome Park" was smooth as hell, i was shocked at how responsive the motion sensing was, way more responsive than any iphone motion sensing game.

Once you get to spend some time with the Vita you will quickly notice that Sony clearly dedicated most their time and money into making this into a gaming device 1st and foremost, not a media device. The vita is like a duel shock 3 controller in your hands with an awesome screen in the middle. The Vita was built for gaming from the ground up. The 15th can't come soon enough.

 


LOL!



Around the Network

MLB 12 The Show







http://terminalgamer.com/2012/02/11/sony-releases-new-ps-vita-screenshots-and-a-fact-sheet-for-mlb-12-the-show/

----

WipEout 2048 (8 from Edge)











Ugh! Still not sure if I should preorder vita from Amazon.co.uk or play. I was also hoping for a better bundle from Tesco, but nothing yet.
And why isn't Sumioni a launch title dammit?



M.U.G.E.N said:

a tad bit long..but a fantastic read here!

http://www.1up.com/features/making-uncharted-golden-abyss

This tells the story behind how it all fell into place..from a small intro to the creation of psv to how Bend landed the job and how they went about it

I'm still reading it and noticed two VERY important things

1. It was Sony BEND devs who chose to do a game on Uncharted IP..not Sony making them. They had the choice to pick something they wanted to do

2. "We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita."

e-punch the next idiot who spreads fud on these matters next time

 

ok done reading..GREAT read..and if you don't have time read everything at least the following

"

"Because it's a touch device," says Garvin. "I honestly don't understand this reaction from players. I've heard comments from reviews and the boards that using the touch screen is a 'gimmick.' Huh? I hate to break it to them, but the Vita is not just a Sixaxis controller with a screen. It's got touch, and rear touch, and cameras, and a way more sensitive gyro. Our goal from the beginning was to make an Uncharted Vita game. We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita. For touch melee our goal was to allow the player to physically touch the enemy, and decide where to punch or kick -- to have a touch gesture that matched a finishing move. It's one thing to say, 'hey, I tried it and it's not fun.' But what I usually hear is, 'The PS3 didn't do it, so you shouldn't either.' That is one of the dangers in bringing an established franchise to new type of device. Some hardcore fans just won't accept any tinkering. But our attitude was: is there a cool and fun way to use this input? Having said that, the device has sticks and buttons, so we use those when they make sense as well. But I stand by our design decision that using a swipe gesture to finish off an enemy is more fun than tapping square," he says with a smile.

And what of player speculation that Sony's product development group instructed Bend to overdose on Vita-specific features to show off the hardware -- like theories suggested they did with Factor 5 when Lair shipped with Sixaxis-only flight controls -- and that it wasn't Bend's decision to leave out button melee?

"It was totally ours," says Garvin. "This is something else I keep hearing: that Sony 'made' us use all these Vita features, that touch and other controls were shoe-horned in, that our game was to act as a demo for the hardware. But like I said, it wasn't like that at all. We consider Vita development to be completely different than PS3 development. Vita games should use the touch, and rear touch, and sticks, and buttons, and cameras, and gyro. If you make a game that doesn't use those inputs in fun and interesting ways, why are you making a Vita game?"

Talks of Vita these days are filled with FUD, I just don't get it. One good example is all these places recommending getting an iTouch over a Vita and one of the arguments is battery life.

iTouch and/or iPhone have WORSE battery life when playing games... Fucking seriously...

 

Anyways, as for what Bend was saying about the touch controls. I actually really like being able to just touch ledges and climb, it makes things simple, quick and it works very very well. From what experienced in the demo, they did a real good job and the new controls feel natural.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Yep I'm gonna use touch and intu-aim a lot in that game for sure!

and TSA did a great article on load times

How long does the PS Vita take to load a game? Well, it’s dependent on the game, of course, but I thought I’d do a quick check and actually time it, seeing how lots of people are asking.

How? Well, it’s simple: I loaded each game fresh from the LiveArea and chose the quickest route to starting a quick game of each.

I also, for the purpose of trying to inject a bit of daft humour, timed how long it would take to make a sandwich. A simple one, mind, none of your fancy toasted Subway nonsense.

Bread, butter, cheese and a bit of ham. For the sake of arguement (and so I don’t need to worry about horrible mathematics) it takes about a minute. Sixty seconds.

Thus, utilising a dash of approximation, it’s possible to compare Vita’s loading times with that of sandwich production. Could one rustle up a tasty treat in the time it takes WipEout 2048 to load?

The results, as people like to say when they do stuff like this, may surprise you…
Reality Fighters

Sony’s AR-powered scrapper takes 34 seconds to get to the start screen, another 33 to get past all the menus and pick your fighters, and then just 8 to start the actual fight. That’s a total of 75 seconds, well over a sandwich but probably not enough to really get started on the next one.
Unit 13

Zipper’s brilliant third person tactical shooter takes 47 seconds to get to the title screen, and then jumping into a level (we picked ‘level 5′ at random) took 31 seconds. That’s 78 seconds, not bad at all, and restarts are instant if you die or mess up.
WipEout 2048

Much has been made of Sony Liverpool’s future racer and its loading times – so here’s the truth. 62 seconds to get to the main menu, and 56 to load the first single player event. So, that’s 118 seconds, almost two whole sandwiches. Is it worth it when you start the game? Of course. And restarting an event is much, much quicker – about 10 seconds.
Uncharted Golden Abyss

Drake’s first (chronologically at least) adventure takes 40 seconds to get to the level select screen, and just 31 to actually gain control after skipping as much of the movie as we could, starting the game from the very beginning on ‘normal’. 71 seconds, then, although a movie normally hides some of this – that’s the case for most of Uncharted and load times are either zero or tiny between levels. Impressive.
Everybody’s Golf 6

I love this game, despite the relatively low-resolution display. It takes 35 seconds to gain control, and jumping into the very first tournament takes another 21 seconds of loading. How long in total, then? 56 seconds, so although there’s a couple of seconds between holes, it’s still up and running quicker than you can slap that last slice of bread on top.
ModNation Racers

The PS3 version famously suffered from terrible load times, but how does the Vita one stack up? Much better. It took us 43 seconds to get to the Start screen, another 14 for the hub to load up so we could pick a track, and then the track selection took 38 seconds (this was the first track, in single race). 95 seconds in total then – not nearly as bad as the PS3 version.
Little Deviants

It takes a while to get to the menu (even skipping the movie) – 49 seconds, but the first minigame loaded up in just 8 seconds. That’s pretty speedy once you’re up and running then, clocking in at just 57 seconds – three whole seconds shy of a perfect sandwich.
Ultimate Marvel vs Capcom 3

Capcom’s fighter is a really solid Vita launch title, and definitely one for fans of the genre. It takes 64 seconds for it to first load, though, another 15 to get to the Arcade mode menu and then 23 before you can pick your fighters. Once you’ve done this it’s quick, but until then? 102 seconds. I’ll let you figure out the analogy.
Ridge Racer:

It might only have three tracks but I still think Ridge Racer’s pretty good. Regardless, it takes 30 seconds to get to the ‘start’ screen but another 10 before the menu loads. Jumping into a Spot Race on Harborline 765 takes another 19 seconds, taking the total up to 59 seconds. A second off a sandwich then, but who’s counting?

Oh, we are.

http://www.thesixthaxis.com/2012/02/09/ps-vitas-load-times-analysed/

they have a nice graph too..TSA has gained mad respect from me these days..one of the best of gaming media at the moment

and just so everyone knows Studio liverpool has said they will bring a patch real soon to shorten load times as well



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Around the Network

That is something I never really liked about the Playstation brand, horrible load time when compared to the competition. Excellent games, but load times will always get to me in regards of the brand. I think the Playstation 3 is the worse in regards to that because it also adds install times on top of load time.

Actually confused why Vita would have questionable load times in regards to some titles, isn't it using flash based cards and/or memory stick. Is it forced in the sense, you have to see each company and not be able to skip it? (That one would actually explain it to me.



 

M.U.G.E.N said:
Yep I'm gonna use touch and intu-aim a lot in that game for sure!

and TSA did a great article on load times

How long does the PS Vita take to load a game? Well, it’s dependent on the game, of course, but I thought I’d do a quick check and actually time it, seeing how lots of people are asking.

How? Well, it’s simple: I loaded each game fresh from the LiveArea and chose the quickest route to starting a quick game of each.

I also, for the purpose of trying to inject a bit of daft humour, timed how long it would take to make a sandwich. A simple one, mind, none of your fancy toasted Subway nonsense.

Bread, butter, cheese and a bit of ham. For the sake of arguement (and so I don’t need to worry about horrible mathematics) it takes about a minute. Sixty seconds.

Thus, utilising a dash of approximation, it’s possible to compare Vita’s loading times with that of sandwich production. Could one rustle up a tasty treat in the time it takes WipEout 2048 to load?

The results, as people like to say when they do stuff like this, may surprise you…
Reality Fighters

Sony’s AR-powered scrapper takes 34 seconds to get to the start screen, another 33 to get past all the menus and pick your fighters, and then just 8 to start the actual fight. That’s a total of 75 seconds, well over a sandwich but probably not enough to really get started on the next one.
Unit 13

Zipper’s brilliant third person tactical shooter takes 47 seconds to get to the title screen, and then jumping into a level (we picked ‘level 5′ at random) took 31 seconds. That’s 78 seconds, not bad at all, and restarts are instant if you die or mess up.
WipEout 2048

Much has been made of Sony Liverpool’s future racer and its loading times – so here’s the truth. 62 seconds to get to the main menu, and 56 to load the first single player event. So, that’s 118 seconds, almost two whole sandwiches. Is it worth it when you start the game? Of course. And restarting an event is much, much quicker – about 10 seconds.
Uncharted Golden Abyss

Drake’s first (chronologically at least) adventure takes 40 seconds to get to the level select screen, and just 31 to actually gain control after skipping as much of the movie as we could, starting the game from the very beginning on ‘normal’. 71 seconds, then, although a movie normally hides some of this – that’s the case for most of Uncharted and load times are either zero or tiny between levels. Impressive.
Everybody’s Golf 6

I love this game, despite the relatively low-resolution display. It takes 35 seconds to gain control, and jumping into the very first tournament takes another 21 seconds of loading. How long in total, then? 56 seconds, so although there’s a couple of seconds between holes, it’s still up and running quicker than you can slap that last slice of bread on top.
ModNation Racers

The PS3 version famously suffered from terrible load times, but how does the Vita one stack up? Much better. It took us 43 seconds to get to the Start screen, another 14 for the hub to load up so we could pick a track, and then the track selection took 38 seconds (this was the first track, in single race). 95 seconds in total then – not nearly as bad as the PS3 version.
Little Deviants

It takes a while to get to the menu (even skipping the movie) – 49 seconds, but the first minigame loaded up in just 8 seconds. That’s pretty speedy once you’re up and running then, clocking in at just 57 seconds – three whole seconds shy of a perfect sandwich.
Ultimate Marvel vs Capcom 3

Capcom’s fighter is a really solid Vita launch title, and definitely one for fans of the genre. It takes 64 seconds for it to first load, though, another 15 to get to the Arcade mode menu and then 23 before you can pick your fighters. Once you’ve done this it’s quick, but until then? 102 seconds. I’ll let you figure out the analogy.
Ridge Racer:

It might only have three tracks but I still think Ridge Racer’s pretty good. Regardless, it takes 30 seconds to get to the ‘start’ screen but another 10 before the menu loads. Jumping into a Spot Race on Harborline 765 takes another 19 seconds, taking the total up to 59 seconds. A second off a sandwich then, but who’s counting?

Oh, we are.

http://www.thesixthaxis.com/2012/02/09/ps-vitas-load-times-analysed/

they have a nice graph too..TSA has gained mad respect from me these days..one of the best of gaming media at the moment

and just so everyone knows Studio liverpool has said they will bring a patch real soon to shorten load times as well


Yupp it's a great site and have been using it for the past 2 years. Best thing is that there are almost no trolls :D.



http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1# Official Playstation Vita Thread! Come in and join!!!

aww yeah baby!
http://gematsu.com/2012/02/gravity-rush-director-hopes-to-create-sequel



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Here are some news to stop the drought: Game Informer has reviewed the Playstation Vita, WipEout 2048, and Army Corps of Hell.

Playstation Vita hardware: A-
wipEout 2048: 7.75
Army Corps of Hell: 4.5

http://gamingeverything.com/15178/game-informer-review-scores-march-2012/



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

Shame about Army Corps - hope it gets a few more positive. The guy on podcast Beyond wasn't too negative of it, and gametrailers too but we'll see. I think it looks cool anyway.

Wipeout is gonna get hurt for load times on review too, but if it's patched before launch then that's a bit of a shame.

Lots of trophey lists leaked - was gutted to see Lumines didn't have a full list but now one of the dev's is saying it has a plat... so not sure whats happened there.