By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony - Official Playstation Vita Thread! The Last Stand - Ys VIII, Mary Skelter, Yomawari Midnight Shadows, Persona 3&5 Dancing, Atelier Lidy & Soeur, DanganRonpa V3, Demon Gaze II & MORE!

 

How many vita games do you have in your library?

0-10 184 31.51%
 
11-20 109 18.66%
 
21-30 69 11.82%
 
30+ 215 36.82%
 
Total:577

Eurogamer Ultimate MvC3 vita review

http://www.eurogamer.net/articles/2012-02-10-ultimate-marvel-vs-capcom-3-vita-review

8/10

"It threatens to make UMVC3 bewildering for the upstart, but for those already in tune with Capcom's sugar-coated fighter, the effect is enthralling. This is the most hardcore of games arriving intact on what's shaping up to be the most hardcore of handhelds and right now, it's one of the best testaments to the power and potential of the Vita. "

a user comment over at the site summarized the situation real well
"A lot of high scores for the Vita launch titles, for once a console that spoils us with choice at launch, instead of picking the best out of the crap. "



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Around the Network



MUST-RESIST-WATCHING-THE-VIDEO!



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Welcome to PlayStation Vita!

Great video, sincere, informative



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

How long do you guys think AT&T is going to be the exclusive carrier for 3G?



Read my original story on Fictionpress (Shinigami Twin): http://www.fictionpress.com/s/2996503/1/Shinigami-Twin 

As well as my other one (Hell's Punishment): http://www.fictionpress.com/s/3085054/1/Hell-s-Punishment

Nintendo Network ID: kingofe3

Around the Network
Pokemonbrawlvg said:
How long do you guys think AT&T is going to be the exclusive carrier for 3G?


max one year would be my guess..by next E3 (2013) it should open up..unless AT&T gives 'incentives' to do otherwise



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

10 more days huh



 

Bet with gooch_destroyer, he wins if FFX and FFX-2 will be at $40 each for the vita. I win if it dont

Sign up if you want to see God Eater 2 get localized!! https://www.change.org/petitions/shift-inc-bring-god-eater-2-to-north-america-2#share

a tad bit long..but a fantastic read here!

http://www.1up.com/features/making-uncharted-golden-abyss

This tells the story behind how it all fell into place..from a small intro to the creation of psv to how Bend landed the job and how they went about it

I'm still reading it and noticed two VERY important things

1. It was Sony BEND devs who chose to do a game on Uncharted IP..not Sony making them. They had the choice to pick something they wanted to do

2. "We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita."

e-punch the next idiot who spreads fud on these matters next time

 

ok done reading..GREAT read..and if you don't have time read everything at least the following

"

"Because it's a touch device," says Garvin. "I honestly don't understand this reaction from players. I've heard comments from reviews and the boards that using the touch screen is a 'gimmick.' Huh? I hate to break it to them, but the Vita is not just a Sixaxis controller with a screen. It's got touch, and rear touch, and cameras, and a way more sensitive gyro. Our goal from the beginning was to make an Uncharted Vita game. We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita. For touch melee our goal was to allow the player to physically touch the enemy, and decide where to punch or kick -- to have a touch gesture that matched a finishing move. It's one thing to say, 'hey, I tried it and it's not fun.' But what I usually hear is, 'The PS3 didn't do it, so you shouldn't either.' That is one of the dangers in bringing an established franchise to new type of device. Some hardcore fans just won't accept any tinkering. But our attitude was: is there a cool and fun way to use this input? Having said that, the device has sticks and buttons, so we use those when they make sense as well. But I stand by our design decision that using a swipe gesture to finish off an enemy is more fun than tapping square," he says with a smile.

And what of player speculation that Sony's product development group instructed Bend to overdose on Vita-specific features to show off the hardware -- like theories suggested they did with Factor 5 when Lair shipped with Sixaxis-only flight controls -- and that it wasn't Bend's decision to leave out button melee?

"It was totally ours," says Garvin. "This is something else I keep hearing: that Sony 'made' us use all these Vita features, that touch and other controls were shoe-horned in, that our game was to act as a demo for the hardware. But like I said, it wasn't like that at all. We consider Vita development to be completely different than PS3 development. Vita games should use the touch, and rear touch, and sticks, and buttons, and cameras, and gyro. If you make a game that doesn't use those inputs in fun and interesting ways, why are you making a Vita game?"



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

I think this also confirms that their next game will also be for PSV!



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

M.U.G.E.N said:

a tad bit long..but a fantastic read here!

http://www.1up.com/features/making-uncharted-golden-abyss

This tells the story behind how it all fell into place..from a small intro to the creation of psv to how Bend landed the job and how they went about it

I'm still reading it and noticed two VERY important things

1. It was Sony BEND devs who chose to do a game on Uncharted IP..not Sony making them. They had the choice to pick something they wanted to do

2. "We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita."

e-punch the next idiot who spreads fud on these matters next time

 

ok done reading..GREAT read..and if you don't have time read everything at least the following

"

"Because it's a touch device," says Garvin. "I honestly don't understand this reaction from players. I've heard comments from reviews and the boards that using the touch screen is a 'gimmick.' Huh? I hate to break it to them, but the Vita is not just a Sixaxis controller with a screen. It's got touch, and rear touch, and cameras, and a way more sensitive gyro. Our goal from the beginning was to make an Uncharted Vita game. We felt that if we made an Uncharted game that could just as easily be played on the PS3, we would have failed. For one thing, Naughty Dog's got that pretty well covered. But for us, it meant exploiting the device to change up the experience in ways only possible on the Vita. For touch melee our goal was to allow the player to physically touch the enemy, and decide where to punch or kick -- to have a touch gesture that matched a finishing move. It's one thing to say, 'hey, I tried it and it's not fun.' But what I usually hear is, 'The PS3 didn't do it, so you shouldn't either.' That is one of the dangers in bringing an established franchise to new type of device. Some hardcore fans just won't accept any tinkering. But our attitude was: is there a cool and fun way to use this input? Having said that, the device has sticks and buttons, so we use those when they make sense as well. But I stand by our design decision that using a swipe gesture to finish off an enemy is more fun than tapping square," he says with a smile.

And what of player speculation that Sony's product development group instructed Bend to overdose on Vita-specific features to show off the hardware -- like theories suggested they did with Factor 5 when Lair shipped with Sixaxis-only flight controls -- and that it wasn't Bend's decision to leave out button melee?

"It was totally ours," says Garvin. "This is something else I keep hearing: that Sony 'made' us use all these Vita features, that touch and other controls were shoe-horned in, that our game was to act as a demo for the hardware. But like I said, it wasn't like that at all. We consider Vita development to be completely different than PS3 development. Vita games should use the touch, and rear touch, and sticks, and buttons, and cameras, and gyro. If you make a game that doesn't use those inputs in fun and interesting ways, why are you making a Vita game?"

Nice interview, thanks for sharing it. They really do understand what a Vita game should be... you know what? I would love to see Sony scrapping Resistance: Burning Skies, drop Nihilist Software all along, and allow Bend Studios to work on another Resistance as a third person shooter (with coop this time :P). I like Resistance (Retribution was my favorite as storywise and characters by far), but the Vita game seems to be absolutely terrible.