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Forums - Nintendo - 'Nintendo Feel' -Translation

LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin

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This is epic. This is even bigger than motion control. "Casuals" will die for it. 



pwin´ every other villain since 1994

I believe the Game Overthinker sums up what this could mean for gaming a lot better than I could:

http://gameoverthinker.blogspot.com/2011/05/moviebobs-disturbingly-not-as-insane.html



bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.


Those games are niche though.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

LordTheNightKnight said:
bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.


Those games are niche though.


maybe they wouldn't be niche if you could feel them?



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kitler53 said:
LordTheNightKnight said:
bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.


Those games are niche though.


maybe they wouldn't be niche if you could feel them?


Doubtful. When the content doesn't have replay value, feeling stuff will still lose any wow factors the second time through.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.

Or detecting a small crack in Samus. Just sayin!



http://gamrconnect.vgchartz.com/thread.php?id=127658&page=1



Assuming there's any chance of this being accurate, I'm struggling to think of a realistic use for this kind of technology within current gaming conventions, but that'd be why I'm posting here and not employed by Nintendo.

By that I mean, motion control was easy to understand within what we already knew. You just swing your arm like you're playing tennis or whatever rather than using analog sticks or buttons. This is something else.

I've never thought 'I'd quite like to see how this feels' when walking through Hyrule Field or whatever, and I don't see why something like that would add to the experience.

In saying that, I'd be completely open minded to giving it a try if it does indeed turn out to be true.



VGChartz

milkyjoe said:

Assuming there's any chance of this being accurate, I'm struggling to think of a realistic use for this kind of technology within current gaming conventions, but that'd be why I'm posting here and not employed by Nintendo.

By that I mean, motion control was easy to understand within what we already knew. You just swing your arm like you're playing tennis or whatever rather than using analog sticks or buttons. This is something else.

I've never thought 'I'd quite like to see how this feels' when walking through Hyrule Field or whatever, and I don't see why something like that would add to the experience.

In saying that, I'd be completely open minded to giving it a try if it does indeed turn out to be true.

The main implementation I can see for something like this (except for additional game specific buttons) is for puzzles (that appear in various game genres) where you need to move/press/find things. Dig in the sand to find something, press some buttons on a lock in some sequence. move something aside, look for something hidden, play a musical instrument. Not revolutionary, and even if true it shouldn't be the main feature (the main feature would be the streaming) but it can definitely add something to (and improve in some cases) the gaming experience in some cases



Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village

Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin