| milkyjoe said: Assuming there's any chance of this being accurate, I'm struggling to think of a realistic use for this kind of technology within current gaming conventions, but that'd be why I'm posting here and not employed by Nintendo. By that I mean, motion control was easy to understand within what we already knew. You just swing your arm like you're playing tennis or whatever rather than using analog sticks or buttons. This is something else. I've never thought 'I'd quite like to see how this feels' when walking through Hyrule Field or whatever, and I don't see why something like that would add to the experience. In saying that, I'd be completely open minded to giving it a try if it does indeed turn out to be true. |
The main implementation I can see for something like this (except for additional game specific buttons) is for puzzles (that appear in various game genres) where you need to move/press/find things. Dig in the sand to find something, press some buttons on a lock in some sequence. move something aside, look for something hidden, play a musical instrument. Not revolutionary, and even if true it shouldn't be the main feature (the main feature would be the streaming) but it can definitely add something to (and improve in some cases) the gaming experience in some cases
Currently Playing: Shin Megami Tensei: Devil Survivor Overclocked, Professor Layton and the Curious Village
Anticipating: Xenoblade, The Last Story, Mario Kart 7, Rayman Origins, Zelda SS, Crush3D, Tales of the Abyss 3DS, MGS:Snake Eater 3DS, RE:Revelations, Time Travellers, Professor Layton vs. Ace Attorney, Luigi's Mansion 2, MH TriG, DQ Monsters, Heroes of Ruin







