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kitler53 said:
LordTheNightKnight said:
bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.


Those games are niche though.


maybe they wouldn't be niche if you could feel them?


Doubtful. When the content doesn't have replay value, feeling stuff will still lose any wow factors the second time through.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs