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LordTheNightKnight said:
bmmb1 said:
LordTheNightKnight said:

I don't see people going "Mario would be so much better if I could feel parts of the screen".

But I can see people going "Metroid would be so much better if you can feel parts of Samus"...

On a more serious note, as someone else said previously, I would look at this as something very similar to rumble, it's not a major feature but it can add something to certain types of games, even more than rumble does.

An example: think of what used to be point and click style adventures. You reach a wall, with no way to advance. The wall looks smooth, but as you go over it with your finger you detect a small crack in the wall... Now how cool would that be.


Those games are niche though.


maybe they wouldn't be niche if you could feel them?