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Forums - Nintendo - Why does Nintendo pass up on localizing so many great games?

cause most of wii owners are pleased with mario zelda and wii seris titles. why should they invest in the localization of niche titles



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Because Iwata has a bias against Western markets.



jonager said:

cause most of wii owners are pleased with mario zelda and wii seris titles. why should they invest in the localization of niche titles


because most isnt good enough. i dont have a wii because they keep holding back titles that i want. maybe if the console lasts long enough there will be enough games for me to warrant a purchase, but as of right now theyre not getting my money.

theyve held back titles that i want and ill make the assumption that they'll do the same in the future. if they cant provide me with games that i like year round then why should i buy their console when sony can provide me with games i like year round? i dont want to settle for the games they release, i want to be able to pick from an abundance of games that i enjoy.



Disaster is a ... well disaster, that game shouldn't exist its beyond all crap, and it hold's unto it's name well.



Nintendo aren't that bad when it comes to localisations in Europe, nowhere near as bad at the old Squaresoft or Atlus.  One has to take into account that while they do not localise some of their games (such as Excitebots, Soma Bringer, Mario Baseball and Captain Rainbow), IMO it is more than made up by how they localise and/or release other studios games (such as Dragon Quest IX, Proffessor Layton, Inazuma 11, Trauma Centre and Glory of Heracles).

In general, localisations are pretty good this and last generation.  It's not like the 4th and 5th generations where we never got the likes of Chrono Trigger, Tales of Phantasia, Final Fantasy IV - VI, Ogre Battle MotBQ, Tactics Ogre, Dragon Quest V and VI, Fire Emblem, Seiken Densetsu III and Xenogears, Chrono Cross, Tactics Ogre (again), Dragon Quest VII, Ogre Battle 64, Tales of Destiny and Eternia, all respectively.




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From looking at the top 300 selling Nintendo games of all time according to this site, it seems Nintendo aren't very good at finding a middle ground in terms of sales demographics - the vast majority of that list is populated by games designed with mass-market appeal as top priority: Wii Something, Mario Kart, Nintendogs, Brain Training games, Super Mario and of course Pokeman. (also some Animal Crossing, Tomodachi Collection, etc)

In fact if there are any "medium sellers" on that list they would be the likes of Zelda and Starfox which are considered Nintendo staples, with franchises like Kirby, Metroid, Wario and Yoshi populating the bottom end of the high-sellers range at merely a million a pop on average. The one exception that I can see (which also happens to be more of a "core-game") is Smash Brothers which I can't really explain, other than brand recognition...

Other than that there are a few games on that list from Rare-ware like DKC and GoldenEye which have received follow-ups this gen, as well as others which have moved on to MS as part of their acquisition of Rare.

But if the info on this site is indeed reliable going that far back into Nintendo's catalogue, it seems that for the most part they either have 10-plus million sellers, 1-plus million sellers and games that fail to reach a significant audience, i.e. bombs... (relatively speaking of-course... this is Nintendo after-all)

Franchises like Fire-Emblem, Excite, Star-tropics, F-Zero, Pilot Wings, and many more appear to be missing the mark as far as potential sales are concerned. Not to mention the likes of Sin and Punishment, Wave Race, Battalion Wars, and so on...

It's true there might be a few exceptions this generation such as Punch-Out and Endless Ocean, but there are just as many old franchises which are meeting relatively poor performance this gen. such as Star Fox (DS), Other M, etc.

As much as I'd like to see Nintendo localize more of their smaller games (their RPGs, anything from Skip, and niche titles like Disaster or Reginleiv) it's understandable that they are apprehensive as they would probably be losing money on at least some of them...

What I really wish was if there was some cheaper way for them to bring some of these experiences to the western market, both in order to gage interest as well as please the fans. Something like downloadable versions with only minimal localization (menu translations, sub-titles at most), or even games that can only be purchased by request so as not to manufacture more then you are going to sell (these could come in a "budget" box or with no manual to lower expenses)... I guess we need to make some noise in order for this kind of thing to happen...



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PullusPardus said:

Disaster is a ... well disaster, that game shouldn't exist its beyond all crap, and it hold's unto it's name well.


o thought it was fun idk lol.



IamAwsome said:

       Is is just me, or do North Americans/Europeans/Aussies ALWAYS get the short end of the stick when it comes to localizations. In most cases, Nintendo will only localize the big franchise sequels and Wii ______. There have been a few games that made it through the cracks (Disaster, ExciteBots, Sin and Punishment 2) but the majority of non-big franchise sequels stay stuck in Japan. No Xenoblade, no The Last Story, no Fatal Frame IV, WHY NINTENDO!?


I am sure that Xenoblade and The Last Story will come to the West.

Fatal Frame 4 has not been localised because of the many bugs this game has, why Nintendo don't hustle the developers to fix this? I don't know.



z101 said:
IamAwsome said:

       Is is just me, or do North Americans/Europeans/Aussies ALWAYS get the short end of the stick when it comes to localizations. In most cases, Nintendo will only localize the big franchise sequels and Wii ______. There have been a few games that made it through the cracks (Disaster, ExciteBots, Sin and Punishment 2) but the majority of non-big franchise sequels stay stuck in Japan. No Xenoblade, no The Last Story, no Fatal Frame IV, WHY NINTENDO!?


I am sure that Xenoblade and The Last Story will come to the West.

Fatal Frame 4 has not been localised because of the many bugs this game has, why Nintendo don't hustle the developers to fix this? I don't know.

I forgot to say this earlier, but it could be that Fatal Frame 4's lack of localisation isn't entirely to blame for Nintendo.  If I remember there was a French ad commissioned (and accidently used) by NoE, somewhat suggesting that Nintendo had plans to localise Fatal Frame IV at least for Europe.  Maybe it had something to do with Tecmo as they own the IP, but then again I don't see why they would.  It's all confusing




IamAwsome said:

       Is is just me, or do North Americans/Europeans/Aussies ALWAYS get the short end of the stick when it comes to localizations. In most cases, Nintendo will only localize the big franchise sequels and Wii ______. There have been a few games that made it through the cracks (Disaster, ExciteBots, Sin and Punishment 2) but the majority of non-big franchise sequels stay stuck in Japan. No Xenoblade, no The Last Story, no Fatal Frame IV, WHY NINTENDO!?

That's not the majority, that's 3 games. Out of the three western releases you mentioned plus Fire Emblem, Advance Wars, Eternal Blue, etc... You actually have a majority of small Nintendo titles making it over here. Also, two of those three games you mentioned probably are coming to Europe, they just haven't been announced yet. Someone mentioned that Fatal Frame 4 is too buggy, which would make a very good argument not to release the game over here.

So, in fact, it is nearly all titles that make it over; and only one title we know won't be coming.



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