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Forums - Nintendo - Take-Two thinks GTA on Wii is laughable

Where do people get this "GTA is an American series" bullcrap from when San Andreas on the PS2 sold nearly 7million?



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If you want GTA that bad on the wii, play godfather. I personally found it a lot more captivating and well made than ANY of the GTAs. GTA4 from the trailer looks like a prettier version that just borrowed a lot of the concepts from godfather.

Honestly, there are a lot more, much better games out there than GTA.



ssj12 said:
i honestly don't think it would sell no matter how good it would be to see one. There are to many issues with parents that would complain and make it so that the ESRB is forced to make it AO which Nintendo will not allow anyways. GTA on the Wii would be considered more "evil" then even manhunt 2 is.

 What? Are you thinking straight?  Manhunt 2 was brutally violent in ways that GTA never has been...which is saying a lot.  Sorry but you are way off base on this one.

@topic,

If Take-Two doesn't want to make money from the Wii's success then that is their problem.  Perhaps we need a petition to tell them how wrong they are. 



To Each Man, Responsibility

Personally I think they're fools if they don't put some sort of GTA on Wii. A PS2 compilation with good Wii controls (like Godfather) or a 'Stories' continuation of one of them or something. GTA has very broad appeal, once you get over the prostitutes and stuff being in it.

Anyway, Take's Two loss if they don't maybe some other smart developer will jump in. THQ with Saints Row perhaps. Or maybe not after Godfather's/Scarface sales...



 

famousringo said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable...  The Wii is only ahead of 360 by about 2 million.  And GTA is really a North American title where 360 is ahead of Wii by over 2 million.  And GTA isn't exactly the same market demographics as WiiSports fans.  Take Two is not doing great financially...  But, a few million sales of GTA IV on 360 and PS3 will change that problem.  Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way...  How many 3rd parties are raking in the money from the Wii?  And how's that Wii attach rate?  What real incentive is there for a 3rd party to go Wii?  Especially for a game that is the ultimate gamer's franchise?  Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Dude, check this out:

 http://vgchartz.com/weekly.php

Wii has been moving more software than 360 for a month now. Imagine what they might move if 3rd parties were actually investing money in the games they put on Wii?


Dude.... Take out the bundles and the first party games and where does that leave the Wii?



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HappySqurriel said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable...  The Wii is only ahead of 360 by about 2 million.  And GTA is really a North American title where 360 is ahead of Wii by over 2 million.  And GTA isn't exactly the same market demographics as WiiSports fans.  Take Two is not doing great financially...  But, a few million sales of GTA IV on 360 and PS3 will change that problem.  Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way...  How many 3rd parties are raking in the money from the Wii?  And how's that Wii attach rate?  What real incentive is there for a 3rd party to go Wii?  Especially for a game that is the ultimate gamer's franchise?  Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Where are you getting your information from?

Currently the Wii's attach rate (not including Wii Sports or Wii Play) is 3.5 in North America, which isn't bad considering how rapidly it is selling; when half of your userbase has owned the system for less than 6 months you shouldn't expect an attach rate in the 4+ range.

No one knows for sure, but it has been rumored that the Wii's licencing fee matches the Gamecube's licencing fee ($8 per game), the XBox 360's licencing fee is about $1 to $2 more than the XBox's licencing fee ($6 per game), and the PS3's licencing fee is dramatically higher than the PS2's licencing fee ($7 per game) ...

Exclude first party stuff from the attach rate and the Wii is aweful. 

Even if your royalty numbers were right, it is still cheaper to develop on 360 and you can sell your game for more money.

 



NeoRatt said:
HappySqurriel said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable... The Wii is only ahead of 360 by about 2 million. And GTA is really a North American title where 360 is ahead of Wii by over 2 million. And GTA isn't exactly the same market demographics as WiiSports fans. Take Two is not doing great financially... But, a few million sales of GTA IV on 360 and PS3 will change that problem. Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way... How many 3rd parties are raking in the money from the Wii? And how's that Wii attach rate? What real incentive is there for a 3rd party to go Wii? Especially for a game that is the ultimate gamer's franchise? Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Where are you getting your information from?

Currently the Wii's attach rate (not including Wii Sports or Wii Play) is 3.5 in North America, which isn't bad considering how rapidly it is selling; when half of your userbase has owned the system for less than 6 months you shouldn't expect an attach rate in the 4+ range.

No one knows for sure, but it has been rumored that the Wii's licencing fee matches the Gamecube's licencing fee ($8 per game), the XBox 360's licencing fee is about $1 to $2 more than the XBox's licencing fee ($6 per game), and the PS3's licencing fee is dramatically higher than the PS2's licencing fee ($7 per game) ...

Exclude first party stuff from the attach rate and the Wii is aweful.

Even if your royalty numbers were right, it is still cheaper to develop on 360 and you can sell your game for more money.

 


Cheaper? Bullshit. I agree that the 360 has the best attach rate, but those games do NOT cost less to develop. High end Wii games are estimated at less than half of what they would be on the 360. Developers are not disputing that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

NeoRatt said:
famousringo said:
NeoRatt said:
HappySqurriel said:

Take Two is one of the companies that is most at risk of going bankrupt due to the success of the Wii because they fail to take advantage of it ... At the same time, Take Two would be one of the companies most at risk of going bankrupt if the XBox 360 or PS3 were as successful ...

 


That's laughable... The Wii is only ahead of 360 by about 2 million. And GTA is really a North American title where 360 is ahead of Wii by over 2 million. And GTA isn't exactly the same market demographics as WiiSports fans. Take Two is not doing great financially... But, a few million sales of GTA IV on 360 and PS3 will change that problem. Not to mention the Bully Scholarship sales (360 and Wii) and the Midnight Club (360 and PS3) sales...

By the way... How many 3rd parties are raking in the money from the Wii? And how's that Wii attach rate? What real incentive is there for a 3rd party to go Wii? Especially for a game that is the ultimate gamer's franchise? Not to mention Wii has the highest royalties and you have to sell your game $10 cheaper to sell it...

 


Dude, check this out:

http://vgchartz.com/weekly.php

Wii has been moving more software than 360 for a month now. Imagine what they might move if 3rd parties were actually investing money in the games they put on Wii?


Dude.... Take out the bundles and the first party games and where does that leave the Wii?


The bundles? Okay, that takes away about 500,000 copies of Wii Sports, and 250,000 copies each of Forza and Marvel: UA. Gosh, Wii is still moving more software.

Take out the first party games? Okay, how about we take out all the games that cost 10 million or more to develop on other platforms, since that's what we're doing to the Wii library.

My point flew straight over your head, didn't it? Third parties aren't getting any returns on Wii because they aren't investing in Wii. Sometimes they get lucky with a casual title or a good port, but they can't really be deemed to be failing if they're barely even trying in the first place.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

BrainBoxLtd said:

And the Garrote Wire! The fact that there is a wire in-between your hands just makes that awesome. Strangling people, oh that's good fun. Loved strangling Barazini in the Baptism by Fire. Wasn’t business then, it was personal. XD

I've said before on GameFAQs. Between Scarface and The Godfather, you've already got a rock solid foundation to make a violent sandbox game on the Wii. Combine The Godfather’s melee fighting system and Scarface’s camera/shooting set-up and you’re golden. I wouldn’t care what the hell the game was about at that point, it’d could be a sequel to Barnyard and I’d probably get it provided it exploited both of those mechanics well.


It will be a damned shame if Godfather's controls aren't used in some future game.   As for Scarface, I haven't played it yet.  I figured I'd wait till I beat some of the other games on my plate before I try that one. 



I'm really tired of hearing people make some division between first and third party.

The Wii is, by all accounts, a more casual system; casual players are the definition of people who have no loyalty to any specific company.  I think the whole notion of brand loyalty is already overdone, but it's especially worthless with people who never pay attention to video game ads or blogs or news or magazines. Here's a question: how many of you are hardcore music fans too? If you aren't, can you name what labels produce popular bands today? Fall Out Boy? Maroon 5? Justin Timberlake? I bet you can't. And guess what? That's how most people are with games. 

There is precisely one game produced by third parties on the Wii with a score over 90. One -- and it's a remake, the fourth remake in as many years, in fact. And yet, it's sold over 1 million copies and has already nearly triped -- tripled expectations. 

I mean this: I have no idea why people draw some magical line between third and first party games. Most people do not even know what Nintendo is: people I help at Toys R Us frequently don't even know Nintendo makes the SYSTEM, let alone which games they make. It's all a smokescreen to make it appear that Nintendo has some magical power over people, when in fact it's simply that Nintendo is outperforming everyone else and no one has any idea what to do about it.

Figure it out. There is way, way too much money being made on the Wii here. Let me repeat what I said in my last post: Nintendo is going to easily outprofit the rest of the video game industry combined. Easily. If third parties honestly can't figure out how to handle the Wii, it's their fault. Simple. 

 



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