There are still people that doubt PSP is a full success?
Against the grain- One in a million | |||
| Success is relative (PSP/... | 17 | 17.89% | |
| Success is financial (PSP... | 42 | 44.21% | |
| ..who cares? | 13 | 13.68% | |
| It's a mixture of the two | 11 | 11.58% | |
| Click here if you're opt... | 8 | 8.42% | |
| Total: | 91 | ||
There are still people that doubt PSP is a full success?
Aren't there some big budget games that require even more than a million sales to break even? I personally think that if anything, it's up to the developer to decide whether a game has been a success or not. The gaming community, even if minority seem to judge the sales too harshly, branding games as a flop if they have not met expectations or are underperforming even in the slightest. I was shocked at the fact that EA was disappointed with the Mirror's Edge sales, I mean c'mon, it's a new IP, if they had expected large numbers off the bat, they were insane. It is however, a good news that EA has confirmed Mirror's Edge 2, those type of games that refresh the market and impact it directly, even if not significantly sales wise are the breath of fresh air that the somewhat stale industry that the video gaming is fast becoming.
I still find it amusing when people brand games as a flop just because it has failed to meet the hype/expectations set by the forum goers, such as the case of Halo Reach/GT5 and any other game, exclusives in particular are judged harshly and mud is thrown whenever an exclusive does not meet the expectations set by the community, either score wise or sales wise - example being Alan Wake in this case.
Overall I think that some members got to the point where they are disappointed when a game fails to outperform a previous iteration, just because a game is not doing as well as it's predecessor does not necesarrily brand it as a flop.
Disconnect and self destruct, one bullet a time.

| Conegamer said: FF13, which has now sold over 6 million WW, and it is rumoured to only have just started to turn a profit, due to extrememly high marketing and development costs...
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Give me a link NOW, because this sounds like BS of the highest caliber. From now on, before you make controversial statements, at least have proof to back up your facts.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius
homer said:
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...OK, settle down. It's not controversial in the slighest.
I can't find the exact thread, but forums from most sites have it at around $80-100million. So assuming you add $15million for advertising, and tey make a return of $37 for each game (dunno, sounds about right) they would have broken even on...the 3,127,645th copy sold, assuming all copies were at full price, which I doubt. So 1million is far too low here...
(I do know that FF12 coust $74million, if you're wondering where these figures came from)
Conegamer said:
...OK, settle down. It's not controversial in the slighest. I can't find the exact thread, but forums from most sites have it at around $80-100million. So assuming you add $15million for advertising, and tey make a return of $37 for each game (dunno, sounds about right) they would have broken even on...the 3,127,645th copy sold, assuming all copies were at full price, which I doubt. So 1million is far too low here... (I do know that FF12 coust $74million, if you're wondering where these figures came from) |
Like I said, proof or it did not happen. Not a hard concept.
"Everything we hear is an opinion, not a fact. Everything we see is a perspective, not the truth." -My good friend Mark Aurelius
Conegamer said:
...OK, settle down. It's not controversial in the slighest. I can't find the exact thread, but forums from most sites have it at around $80-100million. So assuming you add $15million for advertising, and tey make a return of $37 for each game (dunno, sounds about right) they would have broken even on...the 3,127,645th copy sold, assuming all copies were at full price, which I doubt. So 1million is far too low here... (I do know that FF12 coust $74million, if you're wondering where these figures came from) |
1. 5 Million copies were SHIPPED at launch (click for proof)...retailers have to take them at full price as they were all shipped at launch itself.
2. MGS4 needed 1 Million sold on Day 1 to make a profit (click for proof)...FFXIII definetely did not cost/market 5 times more than MGS4.
3. Even if it needed 5 Million to break even, it did that 11 months ago since it shipped 5 Million at launch, 5.5 Million thereafter and as of now 6.5 Million is likely shipped.
4. It is *highly* likely Microsoft took up the bulk of advertising costs in the West, basically all the UK/US ads that aired that showed it was only for 360. Microsoft funded those adverts so SE doesn't need to worry about those costs. SE probably just had to pay for the 1 US commercial that actually had the PS3 version shown too and Japanese marketing costs, the sum total wouldn't be much.
So no FF13 hasn't just started to turn a profit, it probably did so thanks to the Japanese launch itself. Worst case scenario it turned a profit 11 months ago, not just started to turn a profit now. I don't see the need to put a negative spin on things.
And FF12 cost $48 Million not $74 Million...FFXIII was ruomored to have a 50% higher budget giving us around $70 - $80 Million. (click for proof)
Edit:
And for arguments sake if 3.1 Million copies were needed to break even at full price...then I don't know why you'd say all the copies won't be sold at full price since worldwide week 1 sales of FF13 combined PS360 are 3.2 Million. But thats irrelevant as 5 Million were shipped to retailers in launch week. (1.8 to Japan...the remanining 3.2 between NA/EU).
darthdevidem01 said:
1. 5 Million copies were SHIPPED at launch (click for proof)...retailers have to take them at full price as they were all shipped at launch itself. 2. MGS4 needed 1 Million sold on Day 1 to make a profit (click for proof)...FFXIII definetely did not cost/market 5 times more than MGS4. 3. Even if it needed 5 Million to break even, it did that 11 months ago since it shipped 5 Million at launch, 5.5 Million thereafter and as of now 6.5 Million is likely shipped. 4. It is *highly* likely Microsoft took up the bulk of advertising costs in the West, basically all the UK/US ads that aired that showed it was only for 360. Microsoft funded those adverts so SE doesn't need to worry about those costs. SE probably just had to pay for the 1 US commercial that actually had the PS3 version shown too and Japanese marketing costs, the sum total wouldn't be much. So no FF13 hasn't just started to turn a profit, it probably did so thanks to the Japanese launch itself. Worst case scenario it turned a profit 11 months ago, not just started to turn a profit now. I don't see the need to put a negative spin on things. And FF12 cost $48 Million not $74 Million...FFXIII was ruomored to have a 50% higher budget giving us around $70 - $80 Million. (click for proof) Edit: And for arguments sake if 3.1 Million copies were needed to break even at full price...then I don't know why you'd say all the copies won't be sold at full price since worldwide week 1 sales of FF13 combined PS360 are 3.2 Million. But thats irrelevant as 5 Million were shipped to retailers in launch week. (1.8 to Japan...the remanining 3.2 between NA/EU). |
...
Damn you and your proof. I was obviously wrong about that then...
Updated the OP to clear up this FF confusion 
All joking aside, I agree with what Conegamer is saying when it concerns whether the Conduit was a success or not. It had a much smaller budget than the big budget FPS like CoD or Halo and had to sell a lot less to make money.
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| amp316 said: All joking aside, I agree with what Conegamer is saying when it concerns whether the Conduit was a success or not. It had a much smaller budget than the big budget FPS like CoD or Halo and had to sell a lot less to make money. |
Good, I'm glad someone does 
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