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Forums - Sony - Updated Move Numbers???

Lostplanet22 said:
BHR-3 said:

in all honesty in case the OP is serious with the thread

they havent and imo will not continue to release em as frequent b/c its just a add on or controller in this case, since when did anyone start releasing sales data for ad ons? the PS eye has been out since 07 how much shipment data do we have for it?


Since a concurrent released their succesfull add on numbers....

i dont think sony will continue to announce Move shipments regardless of how good or bad they are

im not sure if MS will continue to give monthly announcements either

the reason why i dont think sonys will is b/c as already mentioned its just a controller and theres no need to brag or announce shipments for it, even if they were greater than kinect i still believe they wouldnt be announcing shipments for it months after release, which is fine by me im not interested in an ad ons shipments im more interested in console shipments or future SW announcements

also b/c sony or even Nintendo arent like MS where they need to constantly report shipments or get on twitter and brag, if you remember when sony released the slim and they had the best NPD for sep. there was no major announcement pre NPD release, and i dont remember Nintendo ever going on twitter saying the had the best NPD out of all for any particular month

and if MS continues to announce them every month or so i wont get the point about half are bundled with there HW 



                                                             

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Seece said:
Euphoria14 said:

Still waiting for you refute my initial point Seece. Can't find it in this post either.

1st line - rubbish,  what gives a need to update any numbers? Why do you think this site exists? Go check why we have VGC pro

2nd line - even a 3 mill userbase is going to appeal to first party devs to implement it, but how many new first or 3rd party move games have been announced? not that either have much baring on how well its sold given sony's stance "it's a long burner" I don't even get why you bothered saying "I'm sure sales are fine"? so what? again I'm not asking for numbers only if they're bad LOL I want them whatever they are.

3rd line - We do Kinect vs Move articles here to judge userbase so third partys have an idea on the userbase sizes. It may not be a "contest" but the argument is valid, very valid, when a dev is thinking about where to make a Kinect or a move game.

#1.

Developers won't care for Move userbase mainly, they will care for game sales. Move games can sell to Move users as well as DS3 users, no need to make Move only titles.

With VGC Pro, if devs pay for it, they will use it for the software sales for titles on Move and/Kinect, not VGC estimates on hardware, especially since VGC has been quite inconsistent with their estimates already. Not a knock at them though because I understand it is almost impossible to know what they sold or even what the true userbase is, especially with the Move.

#2.

http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move

I read (34) non 1st party titles on the way.

#3.

Look at #1. Also in the case of a title such as Virtua Tennis, they are making separate control schemes for each device, an automated character moving scheme for Kinect users and Non-Navigator Move players and Move/Navigator schemes. The title also still retains normal dual analog controls as well.

Expect numerous games in the future, especially in the sports genre, to follow this lead if sales prove to be very good.



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Oh Seece! haha.

In all honesty though, I would like to see some updated Move figures as well. We now know for a fact that Kinect as sold over 8 million plus units, and I'm curious to hear how many Move controllers Sony has sold as well. Let the numbers fight their own battle.



Euphoria14 said:
Seece said:
Euphoria14 said:

Still waiting for you refute my initial point Seece. Can't find it in this post either.

1st line - rubbish,  what gives a need to update any numbers? Why do you think this site exists? Go check why we have VGC pro

2nd line - even a 3 mill userbase is going to appeal to first party devs to implement it, but how many new first or 3rd party move games have been announced? not that either have much baring on how well its sold given sony's stance "it's a long burner" I don't even get why you bothered saying "I'm sure sales are fine"? so what? again I'm not asking for numbers only if they're bad LOL I want them whatever they are.

3rd line - We do Kinect vs Move articles here to judge userbase so third partys have an idea on the userbase sizes. It may not be a "contest" but the argument is valid, very valid, when a dev is thinking about where to make a Kinect or a move game.

#1.

Developers won't care for Move userbase mainly, they will care for game sales. Move games can sell to Move users as well as DS3 users, no need to make Move only titles.

Er? How many users with LBP2 are using move? We have no idea. If Sony can track this then fair enough, if they can't then the only game sales they will have to indicate sales will be the poorly selling move only titles bar SC, this is where userbase comes in handy letting them know exactly how many move users are out there. Like I said, only if Sony can't track people using move with LBP2 and the likes.

With VGC Pro, if devs pay for it, they will use it for the software sales for titles on Move and/Kinect, not VGC estimates on hardware, especially since VGC has been quite inconsistent with their estimates already. Not a knock at them though because I understand it is almost impossible to know what they sold or even what the true userbase is, especially with the Move.

I explained above.

#2.

http://en.wikipedia.org/wiki/List_of_games_compatible_with_PlayStation_Move

I read (34) non 1st party titles on the way.

I count 11 .... what are the other 23 :-S I sorted the list into NA date ...

#3.

Look at #1. Also in the case of a title such as Virtua Tennis, they are making separate control schemes for each device, an automated character moving scheme for Kinect users and Non-Navigator Move players and Move/Navigator schemes.

That's nice for THAT example, but there will come a time when a dev doesn't have the resources to do both a Kinect and Move version, this is when they have to decide which userbase is best to work with. Point 1 I made helps them with this.

Expect numerous games in the future, especially in the sports genre, to follow this lead if sales prove to be very good.





 

Lazthelost said:

Oh Seece! haha.

In all honesty though, I would like to see some updated Move figures as well. We now know for a fact that Kinect as sold over 8 million plus units, and I'm curious to hear how many Move controllers Sony has sold as well. Let the numbers fight their own battle.

How dare you want gaming FIGURES on a gaming SALES site. You don't need them



 

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Ok, you're right. I meant (34) current and future Move titles.



iPhone = Great gaming device. Don't agree? Who cares, because you're wrong.

Currently playing:

Final Fantasy VI (iOS), Final Fantasy: Record Keeper (iOS) & Dragon Quest V (iOS)     

    

Got a retro room? Post it here!

Not only are they good for developers, but important to consumers.

I don't want to buy a product, that I'm unsure of future wise. Of course Sony is going to say "It's doing fantastic, we have loads of games coming" what the heck else are they going to say? Every company would say that.

Then when they don't bring out numbers to match it, and said consumer finds out it's not doing too bright, and their investment isn't looking to good ..

Not saying that is the case for Move at all, but it's an example of why it's important we have these userbase figures.



 

BHR-3 said:
Lostplanet22 said:
BHR-3 said:

in all honesty in case the OP is serious with the thread

they havent and imo will not continue to release em as frequent b/c its just a add on or controller in this case, since when did anyone start releasing sales data for ad ons? the PS eye has been out since 07 how much shipment data do we have for it?


Since a concurrent released their succesfull add on numbers....

i dont think sony will continue to announce Move shipments regardless of how good or bad they are

im not sure if MS will continue to give monthly announcements either

the reason why i dont think sonys will is b/c as already mentioned its just a controller and theres no need to brag or announce shipments for it, even if they were greater than kinect i still believe they wouldnt be announcing shipments for it months after release, which is fine by me im not interested in an ad ons shipments im more interested in console shipments or future SW announcements

also b/c sony or even Nintendo arent like MS where they need to constantly report shipments or get on twitter and brag, if you remember when sony released the slim and they had the best NPD for sep. there was no major announcement pre NPD release, and i dont remember Nintendo ever going on twitter saying the had the best  NPD out of all for any particular month

and if MS continues to announce them every month or so i wont get the point about half are bundled with there HW 

I was content with just watching this thread for the drama of it all, and then you reeled me in...

I had originally hoped that between the Move and Kinect, they would force Nintendo to bring out WiiHD or Wii2.  But after watching the response from the marketplace for the Move, i was worried it wouldn't happen.  Then the Kinect came out and did what i had hoped the Move was going to do(sell a crapload of units and systems).  The crazy part of this is that when confronted with the basic fact the the Move has only been a moderate success, Sony fanboys fall back on "It's not a contest" or "it's just a peripheral".  If Move was just a peripheral, there would not have been a launch or special games for it.  It would have just arrived at the stores and that was that.  Sony bet big on MOve toclose the gap with the consumer on the capabilities of the PS3.  Even though the Move actually does that, the public wasn't looking to add another piece to their already high system cost just to = Wii's capabilities.

My point is, if the Move had really moved, Sony would be talking up a storm about it.  Because they are in 3rd place again with a product launch, they are quiet about it.  It's not because they didn't try, it just isn't happening yet or never will....



Seece said:

Not only are they good for developers, but important to consumers.

I don't want to buy a product, that I'm unsure of future wise. Of course Sony is going to say "It's doing fantastic, we have loads of games coming" what the heck else are they going to say? Every company would say that.

Then when they don't bring out numbers to match it, and said consumer finds out it's not doing too bright, and their investment isn't looking to good ..

Not saying that is the case for Move at all, but it's an example of why it's important we have these userbase figures.

You can never be sure of a products future and just because it sells a megaton doesn't mean it will get great support. See the Balance Board and WM for examples. Both sold great and have decent software libraries behind them but how many high profile games are anticipated for either?

Even the reverse is true PSP doesn't have great hardware or software sales but it has a consistent stream of quality titles (which is why I love the thing). 

I'm not arguing with your other point, this is a sales sight and its expected to ask for figures. I don't expect we will get them, when was the last time Sony updated PS Eye figures. Did Nintendo update their peripheral shipments last quarter? I don't know.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

For Sony, there are huge benefits in announcing positive Move shipment numbers. It gives potential developers certainty about the worthiness of investing in Move games. But they didnt, and we can only suspect why..IMO its probably due to move numbers being low in comparison to the competition. Just look at the next best data that we could gauge the moves performance - software sales (the move titles are not doing that good in comparison to kinect titles).