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*Rare VS Retro*

Rare 107 35.20%
 
Retro 194 63.82%
 
Total:301
theRepublic said:
jarrod said:
RolStoppable said:

I read some people suggesting that Rare established a brand in Banjo-Kazooie. What's it worth again? It's being shoehorned into Xbox Family Gaming. Just like Rare itself, B-K is just a shell nowadays.


The best game Banjo was ever in was published by Sega anyway.  It's a shell today, but not really missing much...

What game is that?

My favorite game with Banjo in it is Diddy Kong Racing.

Sonic & Sega All-Stars Racing.



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Rare in it's prime walks all over Retro today. This is the truth, but Rare is no longer Rare.



S.T.A.G.E. said:

Rare in it's prime walks all over Retro today. This is the truth, but Rare is no longer Rare.


Truthfully, they are quite common.



Retro really needs to make an original game (ala Banjo-Kazooie, Blast Corps, etc) before they can be called a legit contender to Rare's previous title as king 2nd Party developer. Rare basically powered 25% of the N64 library, so far all Retro has done for the Wii is MP3 and DKCR. Not enough evidence.



NoirSon said:

Retro really needs to make an original game (ala Banjo-Kazooie, Blast Corps, etc) before they can be called a legit contender to Rare's previous title as king 2nd Party developer. Rare basically powered 25% of the N64 library, so far all Retro has done for the Wii is MP3 and DKCR. Not enough evidence.

Retro is a first party developer, not second party.



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Wyrdness said:

Retro mainly because they've shown to be competent at making a great game with out Nintendo having to hold their hand through development

Errr, other way around. Not only are all of Retros games Nintendo franchises, but they are financed and co-developed all of them with Nintendo. Rare was much more independent.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
Wyrdness said:

Retro mainly because they've shown to be competent at making a great game with out Nintendo having to hold their hand through development

Errr, other way around. Not only are all of Retros games Nintendo franchises, but they are financed and co-developed all of them with Nintendo. Rare was much more independent.


Nintendo even had a hand in Rare's own franchises, that mess of a Banjo game they released on 360 was the original concept for Banjo Tooie by Rare's own admission before Nintendo scrapped it, you want an example of Rare's independence then look no futher then Dinosaur Island which went on to become the wayward Zelda lite title Starfox Adventures, heavily delayed with an unimpressive end product. Throughout their time on Nintendo Platforms Nintendo had to consistently step in to fix problems and clear up messes, all of Retro's games have had few members of EAD (most of whom have been composers) compared to the teams who had to keep tabs and help Rare.