landguy1 said:
"I said they didn't buy as much software because it was likely that their values in purchasing software on average are different to Xbox 360 and PS3 users on average. "
I agree... If you look at the average sell price of most titles for the Wii, it is at least $10 lower if not $20-30. That alone will change the total revenue #'s. But, if you are really talking about the number of units sold, it would generally cause the buyer to make more purchases because of the lower prices. People generally have a plan of how much $ they want to spend on gaming or other things they do and will spend that amount or more when they shop. This effect hasn't really happened as much for the Wii, because a large number of the install base are casual gamers who don't play as frequently and don't tire of their games so fast. |
I believe its sort of a little more complex that that. Price surely factors into things of course, but I have a strong suspicion that people with Wiis are buying games for how they fit into their lifestyle rather than investing their life into games. I don't think that software on the Wii is cheap because they have less desire for games, I think it is cheap because it doesn't offer nearly as much longevity or isn't relevant to people who buy the Wii. What makes a good value game on the Wii is different from that which makes a good game on the Xbox 360 and PS3. I don't think the ideal is to beat the game and move on, I think the ideal is to play the title continuously and build up a gaming library of relevant games. Once a user has the required title for a particular desire I doubt they are much interested in buying another, which is why sequels and copy cats have done so poorly. Given the selectiveness of the userbase, third parties have done poorly because they couldn't offer the same assurance of quality Nintendo gives and therefore have to lower the price because of this inate hesitation in the market. On the 360/PS3 people would assume if they hated it they could always trade it in.
Tease.