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Forums - Sony - Why in the land of platforming (Japan) LBP failed so miserably?

Because PS3 audience in Japan = not the same as the nintendo audience.



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LBP is a platformer without platforming.. if that makes sense.



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TruckOSaurus said:

I don't know about Japan but as a platformer lover I can say LBP is a pretty weak platformer so that could be why it's not insanely popular in the land of platforming.


can you explain how its a weak platformer. ?



Noobie said:
TruckOSaurus said:

I don't know about Japan but as a platformer lover I can say LBP is a pretty weak platformer so that could be why it's not insanely popular in the land of platforming.


can you explain how its a weak platformer. ?

It's mostly the floaty physics that screw it up, it makes for imprecise jumps and unexciting gameplay. There's not much you can do besides jump and grab things.



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RolStoppable said:

Because controls, physics and mechanics matter a lot to fans of platformers and LBP is rather poor in these aspects with its floaty jumps. You may have noticed that Sonic also never took off in Japan and it suffers from the same problem.

The reason why Western platformers have had historically a hard time in Japan is that Western developers in general aren't all that good in making platformers. Donkey Kong Country succeeded, because it does things right. Crash Bandicoot, a non-Japanese game series, also did things right, at least with the first three games developed by Naughty Dog. CB is actually the closest thing we have ever had in transfering a 2D platformer into the third dimension.


Bullshit. Ratchet and Clank, Sly Cooper, Jak and Daxter, Crash Bandicoot (which you mentioned), Donkey Kong, and LBP (debated I know) are all fantastic western made platformers.



http://www.youtube.com/watch?v=F1gWECYYOSo

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The original LittleBigPlanet was a new IP, whose main appeal is creating levels and content.  It is by a company, and on the Playstation brand, which isn't know for platformers the way Nintendo's systems are.  Will need to see how LBP2 does.



TruckOSaurus said:
Noobie said:
TruckOSaurus said:

I don't know about Japan but as a platformer lover I can say LBP is a pretty weak platformer so that could be why it's not insanely popular in the land of platforming.


can you explain how its a weak platformer. ?

It's mostly the floaty physics that screw it up, it makes for imprecise jumps and unexciting gameplay. There's not much you can do besides jump and grab things.

But I could just say there's not much to mario except jumping and jumping on weird turtle things? Either way, LBP2 would change your view completely. It would be interesting to see how it performs too.



RolStoppable said:
Signalstar said:

Bullshit. Ratchet and Clank, Sly Cooper, Jak and Daxter, Crash Bandicoot (which you mentioned), Donkey Kong, and LBP (debated I know) are all fantastic western made platformers.

List your personal top 10 platformers of all time.


1) Super Mario Bros. 3

2) Crash Bandicoot 3 Warped

3) Super Mario Galaxy 2

4) LBP

5) Sonic 2

6) Ratchet and Clank Up Your Arsenal

7) Daxter

8) Warrior Land: Super Mario Land 3

9) Super Mario 64 ( including the DS version)

10) Hammerin' Hero

I don't see what my strange taste in platformers has to do with the competence of Western developers in the genre. 

P.S. Fuck New Super Mario Bros.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

The online component of LBP was the big deal. The thing is, Japanese as a whole, doesnt care much for online in video games. In any case, the sales werent that bad either.



LittleBigPlanet is a great editor but not very good as a game, mainly because of the lousy physics. Japanese don't particularly like user generated content, they like epic stories and tight gameplay, LBP offers neither of them.