Lostplanet22 said:
Smashchu2 said:
noname2200 said:
Not unexpected, really. Stupid 42mb limits...
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The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).
From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.
Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.
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If it was bad it would not get a better a Metacritic score than DKC...
Super Meat boy 90 Donkey Country Returns 87
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Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."
My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.
Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.