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Forums - Nintendo - Super Meat Boy WiiWare canceled!

Hephaestos said:
Lostplanet22 said:
Hephaestos said:
Lostplanet22 said:


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87



do you really want to start a review on Wii Vs review on HD console argument in a wii focused thread?

Sorry that I came in a Wii thread with a fact and logic sense...Please go all on saying how garbage/unappealing Super Meat Boy looks..totally ignoring the praise the game gets...


and... you fail to see the point of the remark.

it's about how wii games are rated, not about how hd ones are, so instead of degrading meat, the comment was bumping up DK.


You might have a point if downloadable games weren't lowballed as well. Just look at Shadow Complex, Limbo, and Super Meat Boy, all considered some of the best downloadable titles of the last two years, yet they're all hovering around 90 on Metacritic. There are no downloadable titles above the low 90s on Metacritic, and the ones that high are extremely few.



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Hephaestos said:
Lostplanet22 said:
Hephaestos said:
Lostplanet22 said:


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87



do you really want to start a review on Wii Vs review on HD console argument in a wii focused thread?

Sorry that I came in a Wii thread with a fact and logic sense...Please go all on saying how garbage/unappealing Super Meat Boy looks..totally ignoring the praise the game gets...


and... you fail to see the point of the remark.

it's about how wii games are rated, not about how hd ones are, so instead of degrading meat, the comment was bumping up DK.


Oh I understood your remark that is why I said sorry for bringing a fact and logic sense in this thread...

We are talking about an downloadable game no big budget, no hype until someone tested and recommended it,  this game would probably got an 90 on Wiiware matacritic aswell..



 

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RolStoppable said:

After watching some gameplay videos, I am not sure how they can't cut this game down to 42 MB or less. The graphics look pretty simple, nothing that would take up a lot of space. Super Meat Boy supposedly has like 200 levels, but it doesn't look like they are going to be much bigger than just a few screens.


A lot of PC games suffer from that absurbly large size games when they look simple.

No such thing as optimizing when you can just use whatever amount of space you want, I suppose?



Will not be missed, payed 5$ for it, would have to pay more for the WiiWare version.
So I'm already playing this game like it was on WiiWare; on my HTPC with my Wiimote connected via bluetooth.



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Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.



Wiiware seems to attract more of these sorts of uninspired games than the cell phone gaming market. "Lets make a game about two random words that I just thought up, boy and meat.... and add super to make it sound better; people will buy it! We need to get money, this is the best thing I can think of to do that."



I describe myself as a little dose of toxic masculinity.

DK, hell Kirby is better than meatboy, but only cause of Co-op. Single Player Meatboy is better than both and harder than DK, even on Mirror mode. DK has harder time attack though imo.



Smashchu2 said:
Lostplanet22 said:
Smashchu2 said:
noname2200 said:

Not unexpected, really.  Stupid 42mb limits...


The biggest N64 games were 62 mega bytes. Most were smaller. For a game like that, they should have no problem compressing the game or doing something to decrease the size. The fact that they couldn't meet that limit for a downloadable is telling of the game. Most likely the game was full of fluff (or they just suck).

From what I've read, this was kind of planned. Remember that this was a Wiiware exclussive at one point. However, over time they moved it slowly to the 360. For whatever reason, they planned on making it a 360 game. Truth is, they should have easily been able to shrink the game to meet that limit. The fact they didn't tells me that they didn't try.

Not sure why anyone would care. From what I've seen, this game look bad and the characters are garbage. This is actually a gain, not a loss.


If it was bad it would not get a better a Metacritic score than DKC...

Super Meat boy 90
Donkey Country Returns 87


Reviews are naturally bias, usually towards Indie games (remember IGN's article where they tried to claim Splosion Man was better than New Super Mario Game Wii). Indie games are rarely good. India is latin for "I can't make a good game and sell it retail so I'll make games only I like and call my self Indie."

My problem with Meat Boy (besides they are the worst designed characters) is that it is an "Arena Platformer." The levels are all far to short and they are more about memorizing a sequence rather than playing a fun level. In platformers, the levels are the meat of the game. Why butcher them. People will tell yuo how awesome Giant World's levels are, or how cool Chemical Plant was, or about the Robot Master's rooms. Why cut it to a very small bit sized arenas? It's like platformer snacks when you want a steak.

Let the 360 have Meat Boy. Us Wii owners will enjoy Donkey Kong and Mario.

Say that to the mine cart levels in DKC,  and Splosion man is just really good...and yes they can be compared on the same level...

 



 

mundus6 said:

DK, hell Kirby is better than meatboy, but only cause of Co-op. Single Player Meatboy is better than both and harder than DK, even on Mirror mode. DK has harder time attack though imo.





Above: still the best game of the year.