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Forums - Gaming - "Embarassing" Kinect Interview

Lord_Yggdrassil said:

this thing might kick in next year. tbh i think most peopel are excited about the 3DS, this motion bollocks isn't really all that interesting. Move is underwhelming and this looks it too though if i'm being honest kinect has more promise and potential as move is just  a wiimote rip off.

Mind boggles how people can say this but then deny that Kinect is a much better version of the pseye



PS One/2/p/3slim/Vita owner. I survived the Apocalyps3/Collaps3 and all I got was this lousy signature.


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Ajescent said:
Lord_Yggdrassil said:

this thing might kick in next year. tbh i think most peopel are excited about the 3DS, this motion bollocks isn't really all that interesting. Move is underwhelming and this looks it too though if i'm being honest kinect has more promise and potential as move is just  a wiimote rip off.

Mind boggles how people can say this but then deny that Kinect is a much better version of the pseye

Personally i feel like people should stop using the word ''rip-off'' all together in this situation. It means you take a part of something that already exists and pretend it's your own. Now Move does copy alot of the Wii, but it also improves.

Seeingn the video off this thread however, i'm not so sure anymore that Kinect is actually that much off an improvement over the Eye toy... Sure the Kinect camera can determine depth aswell, but the software seems to kill any proper responsiveness.



daroamer said:
Porcupine_I said:
daroamer said:

I said in my post they said it COULD....however it would use Move, not the PS Eye.  I don't know why everyone thinks that suddenly the PS Eye can do things that no one has ever been able to make it do in the past.

because lately people made it do things that no one has ever been able to make it do in the past?

Kung fu life anyone?

Kung Fu Live is doing nothing different than any other Eyetoy game in terms of body tracking, it's tracking your hands and feet and only when they are cleared from the body.  It won't be able to track anything when your hands are in front of your body, all motions are to the sides and away from you because it can only track on a 2D plane.

That is not nearly the same thing that Kinect is doing.  Kinect is tracking 20 different joints in 3 dimensions and mapping that information to a skeletal representation of a human.

This is what I don't understand about people who defend Kinect this way.  It seems you are way more focused on how it tracks motion, instead of what the end results are.  Are average gamers going to care if MS, or any one else, tells them how Kinect works and how advanced it is, if the games aren't as accurate or interactive as they want them to be (not saying the end product will definitely be like that)?  Of course not.

Take the soccer vid you posted earlier.  When you get the ball you have a choice of kicking it left, down the middle, or right, with no in betweens or precise aiming.  Basically it just senses which way your leg kicks and sends the ball in that general direction.  Do you honestly think that game couldn't be done with  the PS Eye alone?

And Kung Fu Live is actually doing something different that no other game on PS Eye has yet.  Actual body tracking.  Most games simply detected general movement, regardless of where it came from.  But Kung Fu Live actually tracks one specific person's limbs and head.  Is it more simple than how Kinect does it?  Of course.  But the real thing that matters is that it works.



Too many developers are making their games on-rails.  Bad idea.  Just look at how fast the on-rails market died on Wii after Resident Evil: Umbrella Chronicles came out. 

Looking at Kinect's launch line up in general, third parties are just setting themselves up to ruin another potential market.  There needs to be more diversity.  They can't wait to put out serious efforts down the line, because if you take too long customers will move on.



thismeintiel said:
daroamer said:
Porcupine_I said:
daroamer said:
 

I said in my post they said it COULD....however it would use Move, not the PS Eye.  I don't know why everyone thinks that suddenly the PS Eye can do things that no one has ever been able to make it do in the past.

because lately people made it do things that no one has ever been able to make it do in the past?

Kung fu life anyone?

Kung Fu Live is doing nothing different than any other Eyetoy game in terms of body tracking, it's tracking your hands and feet and only when they are cleared from the body.  It won't be able to track anything when your hands are in front of your body, all motions are to the sides and away from you because it can only track on a 2D plane.

That is not nearly the same thing that Kinect is doing.  Kinect is tracking 20 different joints in 3 dimensions and mapping that information to a skeletal representation of a human.

This is what I don't understand about people who defend Kinect this way.  It seems you are way more focused on how it tracks motion, instead of what the end results are.  Are average gamers going to care if MS, or any one else, tells them how Kinect works and how advanced it is, if the games aren't as accurate or interactive as they want them to be (not saying the end product will definitely be like that)?  Of course not.

Take the soccer vid you posted earlier.  When you get the ball you have a choice of kicking it left, down the middle, or right, with no in betweens or precise aiming.  Basically it just senses which way your leg kicks and sends the ball in that general direction.  Do you honestly think that game couldn't be done with  the PS Eye alone?

And Kung Fu Live is actually doing something different that no other game on PS Eye has yet.  Actual body tracking.  Most games simply detected general movement, regardless of where it came from.  But Kung Fu Live actually tracks one specific person's limbs and head.  Is it more simple than how Kinect does it?  Of course.  But the real thing that matters is that it works.

The difference is you don't end up with the same results.  Have you actually tried Kinect?  The way it tracks you is important because you end up with a very different experience then you do with Eyetoy.  Watching someone play Kinect and Eyetoy makes them seem similar but how the player is interacting with the games is VERY different.

More specifically it matters because if something like Dance Central was possible with Eyetoy it would have been done already by Harmonix who were already familiar with that tech.



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daroamer said:
thismeintiel said:
daroamer said:
Porcupine_I said:
daroamer said:
 

I said in my post they said it COULD....however it would use Move, not the PS Eye.  I don't know why everyone thinks that suddenly the PS Eye can do things that no one has ever been able to make it do in the past.

because lately people made it do things that no one has ever been able to make it do in the past?

Kung fu life anyone?

Kung Fu Live is doing nothing different than any other Eyetoy game in terms of body tracking, it's tracking your hands and feet and only when they are cleared from the body.  It won't be able to track anything when your hands are in front of your body, all motions are to the sides and away from you because it can only track on a 2D plane.

That is not nearly the same thing that Kinect is doing.  Kinect is tracking 20 different joints in 3 dimensions and mapping that information to a skeletal representation of a human.

This is what I don't understand about people who defend Kinect this way.  It seems you are way more focused on how it tracks motion, instead of what the end results are.  Are average gamers going to care if MS, or any one else, tells them how Kinect works and how advanced it is, if the games aren't as accurate or interactive as they want them to be (not saying the end product will definitely be like that)?  Of course not.

Take the soccer vid you posted earlier.  When you get the ball you have a choice of kicking it left, down the middle, or right, with no in betweens or precise aiming.  Basically it just senses which way your leg kicks and sends the ball in that general direction.  Do you honestly think that game couldn't be done with  the PS Eye alone?

And Kung Fu Live is actually doing something different that no other game on PS Eye has yet.  Actual body tracking.  Most games simply detected general movement, regardless of where it came from.  But Kung Fu Live actually tracks one specific person's limbs and head.  Is it more simple than how Kinect does it?  Of course.  But the real thing that matters is that it works.

The difference is you don't end up with the same results.  Have you actually tried Kinect?  The way it tracks you is important because you end up with a very different experience then you do with Eyetoy.  Watching someone play Kinect and Eyetoy makes them seem similar but how the player is interacting with the games is VERY different.

More specifically it matters because if something like Dance Central was possible with Eyetoy it would have been done already by Harmonix who were already familiar with that tech.

Apparently, body and head tracking, as well as voice recognition, have been possible on PS Eye, yet only games of late have begun to implement them.  The problem is we haven't got to see what the Eye is truly capable of because of poor support.  However, I think with the release of the Move that will slowly begin to change.



thismeintiel said:
daroamer said:
thismeintiel said:
daroamer said:
Porcupine_I said:
daroamer said:
 

I said in my post they said it COULD....however it would use Move, not the PS Eye.  I don't know why everyone thinks that suddenly the PS Eye can do things that no one has ever been able to make it do in the past.

because lately people made it do things that no one has ever been able to make it do in the past?

Kung fu life anyone?

Kung Fu Live is doing nothing different than any other Eyetoy game in terms of body tracking, it's tracking your hands and feet and only when they are cleared from the body.  It won't be able to track anything when your hands are in front of your body, all motions are to the sides and away from you because it can only track on a 2D plane.

That is not nearly the same thing that Kinect is doing.  Kinect is tracking 20 different joints in 3 dimensions and mapping that information to a skeletal representation of a human.

This is what I don't understand about people who defend Kinect this way.  It seems you are way more focused on how it tracks motion, instead of what the end results are.  Are average gamers going to care if MS, or any one else, tells them how Kinect works and how advanced it is, if the games aren't as accurate or interactive as they want them to be (not saying the end product will definitely be like that)?  Of course not.

Take the soccer vid you posted earlier.  When you get the ball you have a choice of kicking it left, down the middle, or right, with no in betweens or precise aiming.  Basically it just senses which way your leg kicks and sends the ball in that general direction.  Do you honestly think that game couldn't be done with  the PS Eye alone?

And Kung Fu Live is actually doing something different that no other game on PS Eye has yet.  Actual body tracking.  Most games simply detected general movement, regardless of where it came from.  But Kung Fu Live actually tracks one specific person's limbs and head.  Is it more simple than how Kinect does it?  Of course.  But the real thing that matters is that it works.

The difference is you don't end up with the same results.  Have you actually tried Kinect?  The way it tracks you is important because you end up with a very different experience then you do with Eyetoy.  Watching someone play Kinect and Eyetoy makes them seem similar but how the player is interacting with the games is VERY different.

More specifically it matters because if something like Dance Central was possible with Eyetoy it would have been done already by Harmonix who were already familiar with that tech.

Apparently, body and head tracking, as well as voice recognition, have been possible on PS Eye, yet only games of late have begun to implement them.  The problem is we haven't got to see what the Eye is truly capable of because of poor support.  However, I think with the release of the Move that will slowly begin to change.

You seriously believe that?  Eyetoy sold 10 million units, if Harmonix could have done Dance Central on the Eyetoy then why didn't they? 

Why were the Japanese developers like Kojima so excited about the technology?  To quote from an article:

"For Kojima, seeing Natal for the first time was a shock. He likened the experience to the first time he witnessed the transition between 2D to 3D technology, saying he knew that a lot of different companies had tried to come up with similar things, but he was shocked to see that Microsoft had gotten there first."

You're saying he just didn't KNOW that Eyetoy could apparently do all the things Kinect can do?  Puh-lease.



this interview should have been placed in failbog.org



daroamer said:

You seriously believe that?  Eyetoy sold 10 million units, if Harmonix could have done Dance Central on the Eyetoy then why didn't they? 

Why were the Japanese developers like Kojima so excited about the technology?  To quote from an article:

"For Kojima, seeing Natal for the first time was a shock. He likened the experience to the first time he witnessed the transition between 2D to 3D technology, saying he knew that a lot of different companies had tried to come up with similar things, but he was shocked to see that Microsoft had gotten there first."

You're saying he just didn't KNOW that Eyetoy could apparently do all the things Kinect can do?  Puh-lease.

You do realise I'm talking about the PS EYE for PS3, right?  Not the EyeToy for PS2.  Hence the reason I've been saying PS Eye and not EyeToy.

And those qoutes were from over a year ago at a MS conference.  Now, I'm not going to question Kojima's initial excitement about Kinect, but it seems that excitement may have waned as of late.  I mean Rising was initially rumored to use Kinect.  However, instead of Kojima putting all of his effort into Rising to make sure it worked with Kinect, he turned the majority of his attention to making Sleepwalker for the PSP.  Rising still looks to have no Kinect functionality. And there has still been no announcement of a Kojima directed Kinect game.  In fact, recent rumors state he is working on yet another PS3 exclusive.



thismeintiel said:
daroamer said:
 

You seriously believe that?  Eyetoy sold 10 million units, if Harmonix could have done Dance Central on the Eyetoy then why didn't they? 

Why were the Japanese developers like Kojima so excited about the technology?  To quote from an article:

"For Kojima, seeing Natal for the first time was a shock. He likened the experience to the first time he witnessed the transition between 2D to 3D technology, saying he knew that a lot of different companies had tried to come up with similar things, but he was shocked to see that Microsoft had gotten there first."

You're saying he just didn't KNOW that Eyetoy could apparently do all the things Kinect can do?  Puh-lease.

You do realise I'm talking about the PS EYE for PS3, right?  Not the EyeToy for PS2.  Hence the reason I've been saying PS Eye and not EyeToy.

And those qoutes were from over a year ago at a MS conference.  Now, I'm not going to question Kojima's initial excitement about Kinect, but it seems that excitement may have waned as of late.  I mean Rising was initially rumored to use Kinect.  However, instead of Kojima putting all of his effort into Rising to make sure it worked with Kinect, he turned the majority of his attention to making Sleepwalker for the PSP.  Rising still looks to have no Kinect functionality. And there has still been no announcement of a Kojima directed Kinect game.  In fact, recent rumors state he is working on yet another PS3 exclusive.


LOOOOOOOOL. (Hint: It's Peace Walker)



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