thismeintiel said:
This is what I don't understand about people who defend Kinect this way. It seems you are way more focused on how it tracks motion, instead of what the end results are. Are average gamers going to care if MS, or any one else, tells them how Kinect works and how advanced it is, if the games aren't as accurate or interactive as they want them to be (not saying the end product will definitely be like that)? Of course not. Take the soccer vid you posted earlier. When you get the ball you have a choice of kicking it left, down the middle, or right, with no in betweens or precise aiming. Basically it just senses which way your leg kicks and sends the ball in that general direction. Do you honestly think that game couldn't be done with the PS Eye alone? And Kung Fu Live is actually doing something different that no other game on PS Eye has yet. Actual body tracking. Most games simply detected general movement, regardless of where it came from. But Kung Fu Live actually tracks one specific person's limbs and head. Is it more simple than how Kinect does it? Of course. But the real thing that matters is that it works. |
The difference is you don't end up with the same results. Have you actually tried Kinect? The way it tracks you is important because you end up with a very different experience then you do with Eyetoy. Watching someone play Kinect and Eyetoy makes them seem similar but how the player is interacting with the games is VERY different.
More specifically it matters because if something like Dance Central was possible with Eyetoy it would have been done already by Harmonix who were already familiar with that tech.







