thismeintiel said:
You do realise I'm talking about the PS EYE for PS3, right? Not the EyeToy for PS2. Hence the reason I've been saying PS Eye and not EyeToy. And those qoutes were from over a year ago at a MS conference. Now, I'm not going to question Kojima's initial excitement about Kinect, but it seems that excitement may have waned as of late. I mean Rising was initially rumored to use Kinect. However, instead of Kojima putting all of his effort into Rising to make sure it worked with Kinect, he turned the majority of his attention to making Sleepwalker for the PSP. Rising still looks to have no Kinect functionality. And there has still been no announcement of a Kojima directed Kinect game. In fact, recent rumors state he is working on yet another PS3 exclusive. |
The only difference between the Eyetoy and the PS Eye is the resolution of the camera and quality of the microphones. A higher res camera is still not going to be able to turn a 2D image into a 3D map of your body. It was also released in 2007 and whether Kojima has soured on Kinect or not he would have already been familiar with the PS Eye at the time he saw "Natal" yet no one was heralding the PS Eye as being anything special.
Why isn't something like Child of Eden being done with the PS Eye? I mean, that's only tracking your hands! Oh right, because it can't follow your hand movements that accurately and doesn't sense depth.
Again, you would think if the PS Eye could do everything Kinect could do Sony wouldn't have needed Move at all, would they? Even if they wanted the buttons and increased sensitivity you would think they would release a game or two that could do the stuff Kinect could do just to steal Microsoft's thunder, wouldn't you?
The truth is developer after developer have said that the things they are doing with Kinect was not possible before, the only people saying "you can do that on the PS Eye with the right programming!" are Sony fans on forums.